Fractal 085 B – Bloody Gold
Part of ELEMENTS series – 06 2022
blood . covetousness . gold . metal . ore . precious . reflection
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Fractal 085 B – zoom level 1
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Fractal 085 B – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set, please contact Philippe.
Fractal 085 B - Bloody Gold - Part of ELEMENTS series - 06.2022
Fractal_â– â– â– _B { fractal: title="Fractal_â– â– â– _B" width=â– â– â– â– height=â– â– â– â– layers=â– credits="Philoxerax;â– /â– â– /â– â– â– â– " layer: caption="Brown" opacity=â– â– â– visible=no mergemode=addition mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– .â– â– â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="mt.ufm" entry="mt-â– â– â– â– â– â– b-m" p_eâ– =â– .â– p_eâ– =â– .â– p_bailout=â– â– â– .â– f_fnâ– =round f_fnâ– =ident inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– â– â– index=-â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Blue" opacity=â– â– â– visible=no mergemode=addition mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– .â– â– â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="mt.ufm" entry="mt-â– â– â– â– â– â– b-m" p_eâ– =â– .â– p_eâ– =â– .â– p_bailout=â– â– â– .â– f_fnâ– =round f_fnâ– =ident inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– â– â– index=-â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– â– mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– .â– â– â– â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="mt.ufm" entry="mt-â– â– â– â– â– â– b-m" p_eâ– =â– .â– p_eâ– =â– .â– p_bailout=â– â– â– .â– f_fnâ– =round f_fnâ– =ident inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– } mt-â– â– â– â– â– â– b-m { ; Mark Townsend, Aug â– â– â– â– â– init: z = â– c = #pixel loop: z = @fnâ– (câ– z^@eâ– ) + @fnâ– (-câ– z^@eâ– ) + c bailout: |z| < @bailout default: title = "â– â– â– â– â– â– b Mset" param eâ– caption = "First exponent" default = â– .â– endparam param eâ– caption = "Second exponent" default = â– .â– endparam func fnâ– default = ident() endfunc func fnâ– default = ident() endfunc param bailout caption = "Bailout value" default = â– â– â– â– .â– endparam func fnâ– caption = "First Function" default = ident() endfunc func fnâ– caption = "Second Function" default = ident() endfunc switch: type = "mt-â– â– â– â– â– â– b-j" eâ– = eâ– eâ– = eâ– fnâ– = fnâ– fnâ– = fnâ– bailout = bailout c = #pixel }
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