Fractal 051 B – DNA
Part of LIFE series – 12 2021
bodies . bone . code . complexity . Dna . harmony . marrow . spine . system
Fractal 052 A – zoom level 1
Fractal 052 A – zoom level 2
Previous versions
Fractal 051 A β DNA | Part of LIFE series | 11.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_051_B {
fractal:
title="Fractal_052_A" width=ββββ height=ββββ layers=ββ
credits="Philoxerax;6/9/2023" antialiasing=yes
layer:
caption="Layer 6" opacity=ββ mergemode=lighten
mapping:
center=-β.ββββββββββββββ/β.βββββββββββββββ magn=ββββ.ββββ
angle=-β.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-DNovaMandel"
p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β
p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=ββ
color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββ
index=βββ color=β index=βββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=lighten
mapping:
center=-β.ββββββββββββββ/β.βββββββββββββββ magn=ββββ.ββββ
angle=-β.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-DNovaMandel"
p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β
p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=ββ
color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββ
index=βββ color=β index=βββ color=βββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 5" opacity=ββ mergemode=overlay
mapping:
center=β.βββββββββββ/-β.ββββββββββββ magn=ββ.ββββββ angle=βββ.β
formula:
maxiter=βββ percheck=off
entry="general-tent-mandelbrot" p_manparam=β/β p_bailout=ββββ.
p_rtype="real part" p_rottype=none p_rotamount=ββ.β
p_rotunit=degrees
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Simple grayscale gradient." smooth=yes rotation=ββ index=β
color=ββββββββ index=βββ color=βββββββ index=βββ color=β index=βββ
color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=overlay
mapping:
center=β.βββββββββββ/-β.ββββββββββββ magn=ββ.ββββββ angle=β.β
formula:
maxiter=βββ percheck=off
entry="general-tent-mandelbrot" p_manparam=β/β p_bailout=ββββ.
p_rtype="real part" p_rottype=none p_rotamount=ββ.β
p_rotunit=degrees
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Simple grayscale gradient." smooth=yes rotation=ββ index=β
color=ββββββββ index=βββ color=βββββββ index=βββ color=β index=βββ
color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 3" opacity=ββ mergemode=difference method=multipass
mapping:
center=-ββββ.βββββββ/β.ββββββββ magn=β.ββββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="DM23" f_fn1=sin
f_fn2=cos f_fn3=sin p_p1=.ββ/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=ββ color=βββββββ
index=βββ color=βββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 4" opacity=ββ mergemode=subtraction method=multipass
mapping:
center=-ββββ.ββββββ/-β.βββββββββ magn=β.ββββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="DM23" f_fn1=sin
f_fn2=cos f_fn3=sin p_p1=.ββ/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=ββ color=βββββββ
index=ββ color=βββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=subtraction
method=multipass
mapping:
center=-ββββ.βββββββ/β.ββββββββ magn=β.ββββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="DM23" f_fn1=sin
f_fn2=cos f_fn3=sin p_p1=.ββ/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=ββ color=βββββββ
index=ββ color=βββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=addition method=multipass
mapping:
center=-ββββ.βββββββ/-β.ββββββββ magn=β.ββββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="DM23" f_fn1=sin
f_fn2=cos f_fn3=sin p_p1=.ββ/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=β index=ββ color=βββββββ index=βββ
color=ββββββββ index=βββ color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=βββ mergemode=color
mapping:
center=β.ββββββββββββ/β.ββββββββββ magn=ββ.ββββββ angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=βββββββ index=ββ
color=ββββββββ index=ββ color=ββββββ index=ββ color=βββββββ
index=βββ color=ββββββββ index=-βββ color=βββββββ index=βββ
color=ββββ index=-βββ color=ββββββββ index=-β color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=β.ββββββββββββ/β.βββββββββββ magn=ββ.ββββββ angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=ββ
color=ββββββββ index=ββ color=ββββββ index=ββ color=βββββββ
index=βββ color=ββββββββ index=-βββ color=βββββββ index=βββ
color=βββββββ index=-βββ color=ββββββββ index=-β color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
}