Fractal 046 G – Abyss Medusa

Part of LIFE series – 11 2021

abyss . coral . couple . jellyfish . ocean . plankton . sea . sponge . translucent . underwater
Fractal 046 G | Abyss Medusa
Fractal 046 G zoom1

Fractal 046 G – zoom level 1

Fractal 046 G zoom2

Fractal 046 G – zoom level 2

Previous versions

Fractal 046 F – Abyss

Fractal 046 F – Abyss | Part of LIFE series | 11.2021

Fractal 046 E – Symmetry

Fractal 046 E – Symmetry | Part of LIFE series | 11.2021

Fractal 046 A  –Symmetry

Fractal 046 A –Symmetry | Part of LIFE series | 11.2021

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_046_G {
fractal:
  title="Fractal_046_G" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ
  credits="Philoxerax;9/27/2022"
layer:
  caption="Background" opacity=β–ˆβ–ˆ visible=no mergemode=overlay
  method=multipass
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off entry="gap-julia"
  p_n=β–ˆ.β–ˆ p_julparam=β–ˆ/β–ˆ p_type="between 2 lines" p_c1=-β–ˆ.β–ˆ p_c2=β–ˆ.β–ˆ
  p_theta=β–ˆβ–ˆ.β–ˆ p_center=β–ˆ/β–ˆ p_radius1=β–ˆ.β–ˆ p_radius2=β–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆ mergemode=screen
mapping:
  center=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
  stretch=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ skew=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ percheck=off 
  entry="dmj-fBmNovaMandel" p_start=β–ˆ/β–ˆ p_power=β–ˆ/β–ˆ p_bailout=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  p_relax=β–ˆ/β–ˆ p_distortion=β–ˆ.β–ˆ p_style=radial p_distangle=β–ˆ.β–ˆ
  p_distcenter=β–ˆ/β–ˆ p_centermove=no p_offset=β–ˆ/β–ˆ p_scale=β–ˆ.β–ˆ
  p_angle=β–ˆ.β–ˆ p_step=β–ˆ.β–ˆ p_anglestep=β–ˆβ–ˆ.β–ˆ p_octaves=β–ˆ p_npower=β–ˆ.β–ˆ
  p_noisestart=β–ˆ.β–ˆ p_noiseiter=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_noiseskip=β–ˆ.β–ˆ p_coloronly=no
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 12" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay method=multipass
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆeβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆeβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆE-β–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off 
  entry="divide-and-average" p_julparam=β–ˆ.β–ˆ/β–ˆ.β–ˆ p_nexp=β–ˆ.β–ˆ
  p_quotient=β–ˆ.β–ˆ/β–ˆ.β–ˆ p_bailout=β–ˆβ–ˆβ–ˆ.β–ˆ p_convtype=magnitude
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 5" opacity=β–ˆβ–ˆβ–ˆ mergemode=screen method=multipass
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off 
  entry="compounding-tweaked-mandelbrot" p_manparam=β–ˆ.β–ˆ/β–ˆ.β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_nexp=β–ˆ/β–ˆ p_tweaktype="c; fn(c)"
  p_tweakage=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆ f_tweakfunction=recip
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 5" opacity=β–ˆβ–ˆβ–ˆ mergemode=softlight method=multipass
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off 
  entry="compounding-tweaked-mandelbrot" p_manparam=β–ˆ.β–ˆ/β–ˆ.β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_nexp=β–ˆ/β–ˆ p_tweaktype="c; fn(c)"
  p_tweakage=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆ f_tweakfunction=recip
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ method=multipass
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off 
  entry="compounding-tweaked-mandelbrot" p_manparam=β–ˆ.β–ˆ/β–ˆ.β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_nexp=β–ˆ/β–ˆ p_tweaktype="c; fn(c)"
  p_tweakage=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆ f_tweakfunction=recip
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
not generated by AI logo