Fractal 046 G – Abyss Medusa
Part of LIFE series – 11 2021
abyss . coral . couple . jellyfish . ocean . plankton . sea . sponge . translucent . underwater
Fractal 046 G – zoom level 1
Fractal 046 G – zoom level 2
Previous versions
Fractal 046 F β Abyss | Part of LIFE series | 11.2021
Fractal 046 E β Symmetry | Part of LIFE series | 11.2021
Fractal 046 A βSymmetry | Part of LIFE series | 11.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_046_G {
fractal:
title="Fractal_046_G" width=ββββ height=ββββ layers=β
credits="Philoxerax;9/27/2022"
layer:
caption="Background" opacity=ββ visible=no mergemode=overlay
method=multipass
mapping:
center=β.βββββββββββββ/β.βββββββββββββ magn=ββ.ββββββ angle=ββ.ββββ
formula:
maxiter=βββ percheck=off entry="gap-julia"
p_n=β.β p_julparam=β/β p_type="between 2 lines" p_c1=-β.β p_c2=β.β
p_theta=ββ.β p_center=β/β p_radius1=β.β p_radius2=β.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=βββ color=βββ index=-ββ
color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=screen
mapping:
center=ββββββ.ββββ/-βββββ.ββββββ magn=β.βββββββββ angle=ββ.ββββ
stretch=β.ββββ skew=β.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-fBmNovaMandel" p_start=β/β p_power=β/β p_bailout=β.βββββ
p_relax=β/β p_distortion=β.β p_style=radial p_distangle=β.β
p_distcenter=β/β p_centermove=no p_offset=β/β p_scale=β.β
p_angle=β.β p_step=β.β p_anglestep=ββ.β p_octaves=β p_npower=β.β
p_noisestart=β.β p_noiseiter=βββββ.β p_noiseskip=β.β p_coloronly=no
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=β index=βββ color=β
index=βββ color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 12" opacity=βββ mergemode=overlay method=multipass
mapping:
center=-β.ββββββββββββeββ/-β.βββββββββeββ magn=β.βββββββE-ββ
formula:
maxiter=βββ percheck=off
entry="divide-and-average" p_julparam=β.β/β.β p_nexp=β.β
p_quotient=β.β/β.β p_bailout=βββ.β p_convtype=magnitude
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=βββββββ index=βββ
color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 5" opacity=βββ mergemode=screen method=multipass
mapping:
center=β.ββββββββββββ/β.βββββββββββ magn=ββ.ββββββ
formula:
maxiter=βββ percheck=off
entry="compounding-tweaked-mandelbrot" p_manparam=β.β/β.β
p_bailout=ββββ.β p_nexp=β/β p_tweaktype="c; fn(c)"
p_tweakage=β.ββ/β.β f_tweakfunction=recip
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=βββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 5" opacity=βββ mergemode=softlight method=multipass
mapping:
center=β.ββββββββββββ/β.βββββββββββ magn=ββ.ββββββ
formula:
maxiter=βββ percheck=off
entry="compounding-tweaked-mandelbrot" p_manparam=β.β/β.β
p_bailout=ββββ.β p_nexp=β/β p_tweaktype="c; fn(c)"
p_tweakage=β.ββ/β.β f_tweakfunction=recip
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=βββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ
index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ method=multipass
mapping:
center=β.βββββββββββββ/β.ββββββββββββ magn=β.βββββββ angle=βββ
formula:
maxiter=βββ percheck=off
entry="compounding-tweaked-mandelbrot" p_manparam=β.β/β.β
p_bailout=ββββ.β p_nexp=β/β p_tweaktype="c; fn(c)"
p_tweakage=β.ββ/β.β f_tweakfunction=recip
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=βββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
}