Fractal 031 B – Virus
Part of LIFE series – 02 2026
blue . energy . microbe . movement . octopus . sea . spread . tentacle . underwater
Fractal 031 A – zoom level 1
Fractal 031 A – zoom level 2
Previous versions
Fractal 031 A β Virus | Part of LIFE series | 09.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_031_B {
fractal:
title="Fractal_031_B" width=ββββ height=ββββ layers=β
credits="Philoxerax;2/18/2026" antialiasing=yes
layer:
caption="Layer 2" opacity=βββ mergemode=overlay method=linear
transparent=yes
mapping:
center=-β.ββββββββ/-β.βββββββββ magn=β.ββββββββ angle=β.βββ
formula:
maxiter=β percheck=off entry="FormulaTracer"
p_version=β.β p_formula="Clebsch Diagonal Cubic" p_fourthdim=β.β
p_zorig=β.β p_a=β.β p_b=β.β p_c=β.β p_background=inside
p_touchscreen=no p_xrot=β.β p_yrot=β.β p_zrot=β.β p_local=yes
p_lightx=β.β p_lighty=β.β p_lightz=-β.β p_zscreen=ββ.ββ p_zdist=β.β
p_zmagn=no p_autoscale=no p_prec=ββ.β p_delta=β.β p_bailout=β.β
inside:
transfer=none solid=β
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=β color=ββββββββ index=βββ color=βββββ
index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ method=linear transparent=yes
mapping:
center=-β.βββββββββ/-β.ββββββββ magn=β.ββββββββ angle=β.βββ
formula:
maxiter=β percheck=off entry="FormulaTracer"
p_version=β.β p_formula="Clebsch Diagonal Cubic" p_fourthdim=β.β
p_zorig=β.β p_a=β.β p_b=β.β p_c=β.β p_background=inside
p_touchscreen=no p_xrot=β.β p_yrot=β.β p_zrot=β.β p_local=yes
p_lightx=β.β p_lighty=β.β p_lightz=-β.β p_zscreen=ββ.ββ p_zdist=β.β
p_zmagn=no p_autoscale=no p_prec=ββ.β p_delta=β.β p_bailout=β.β
inside:
transfer=none solid=β
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=βββββ index=βββ color=βββ
index=-βββ color=βββββββ index=-ββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=multiply
mapping:
center=-β.ββββββββββββββ/β.ββββββββββββββββ magn=ββββ.ββββ
angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-DNovaMandel"
p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β
p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=ββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββ
index=βββ color=ββββββ index=βββ color=βββββββ index=βββ
color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=βββ mergemode=screen method=linear
mapping:
center=βββ.ββββββββ/ββ.βββββββ magn=β.ββββββββββ angle=-βββ.ββββ
formula:
maxiter=ββ entry="Mistakes" p_intervals=ββ
p_intervale=βββ p_step=β.β
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=βββ
color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ method=linear
mapping:
center=βββ.ββββββββ/β.βββββββ magn=β.ββββββββββ angle=-βββ.ββββ
formula:
maxiter=ββ entry="Mistakes" p_intervals=ββ
p_intervale=βββ p_step=β.β
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=βββ
color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
}