Fractal 043 A – Heart
Part of LIFE series – 10 2021
blood . body . engine . heart . life . nature . organ . red . vein
Fractal 043 A – zoom level 1
Fractal 043 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_043_A {
fractal:
title="Fractal_043_A" width=ββββ height=ββββ layers=β
credits="Philoxerax;10/22/2021" antialiasing=yes
layer:
caption="Background" opacity=ββ mergemode=lighten
mapping:
center=-β.ββββββββββ/-βββ.βββββββ magn=β.βββββββ angle=ββ.ββββ
formula:
maxiter=βββ percheck=off entry="explog-newton"
p_bailout=βββ.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=β index=βββ color=βββββββ
index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=ββ mergemode=softlight
mapping:
center=-β.βββββββββββββββ/β.ββββββββββββββββββ magn=βββββ.βββ
angle=-ββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-DNovaMandel"
p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β
p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=sqr
gradient:
smooth=yes rotation=βββ index=βββ color=βββ index=βββ color=βββββββ
index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=hsladd
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββ magn=βββββ.βββ
angle=-ββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-DNovaMandel"
p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β
p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=sqr
gradient:
smooth=yes rotation=βββ index=β color=ββββ index=ββ color=βββ
index=βββ color=βββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=βββββββ index=βββ color=βββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=β.ββββββββββββββββ/-β.ββββββββββββ magn=βββββ.β
angle=βββ.ββββ
formula:
maxiter=βββ percheck=off
entry="general-tent-mandelbrot" p_manparam=β/β p_bailout=ββββ.
p_rtype="real part" p_rottype=none p_rotamount=ββ.β
p_rotunit=degrees
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ
index=ββ color=βββββββ index=βββ color=ββββββββ index=βββ
color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
}