Fractal 049 D – Unicellular
Part of LIFE series – 11 2021
cell . circle . liquid . organic . ripples . wave . white
Fractal 049 D – zoom level 1
Fractal 049 D – zoom level 2
Previous versions
Fractal 049 F β Unicellular | Part of LIFE series | 11.2023
Fractal 049 C β Unicellular | Part of LIFE series | 04.2022
Fractal 049 B β Unicellular | Part of LIFE series | 11.2021
Fractal 049 A β Unicellular | Part of LIFE series | 11.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_049_D {
fractal:
title="Fractal_049_D" width=ββββ height=ββββ layers=β
credits="Philoxerax;6/9/2023" antialiasing=yes
layer:
caption="Layer 3" opacity=βββ mergemode=multiply
mapping:
center=β.ββββββββ/-β.βββββββββ magn=β.βββββββββ angle=βββ.ββββ
formula:
maxiter=βββ entry="dmj-DoubleJulia" p_seed=β/β
p_power1=β/β p_power2=-β/β p_coeff1=β/β p_coeff2=β/β p_bailout=βEββ
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=ββ
color=ββββββββ index=ββ color=βββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=βββ mergemode=multiply
mapping:
center=β.βββββββββ/-β.ββββββββ magn=β.ββββββββ angle=ββ.ββββ
formula:
maxiter=βββ entry="dmj-DoubleJulia" p_seed=β/β
p_power1=β/β p_power2=-β/β p_coeff1=β/β p_coeff2=β/β p_bailout=βEββ
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=ββ
color=ββββββ index=ββ color=βββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=ββ mergemode=lighten
mapping:
center=-β.βββββββββββββ/-β.βββββββββββββ magn=ββββ.βββ
angle=-βββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Use with Emboss coloring algorithm." smooth=no index=β
color=βββββββ index=ββ color=ββββββββ index=βββ color=βββββββ
index=βββ color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=lighten
mapping:
center=-β.βββββββββββββ/-β.βββββββββββββ magn=ββββ.ββββ
angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Use with Emboss coloring algorithm." smooth=no index=β
color=βββββββ index=ββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 4" opacity=ββ visible=no mergemode=overlay
mapping:
center=-β.βββββββββββββ/-β.βββββββββββββ magn=βββ.βββββ
angle=βββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=-βββ
color=βββββββ index=-βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=overlay
mapping:
center=-β.βββββββββββββ/-β.βββββββββββββ magn=βββ.βββββ
angle=βββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β
p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ
p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=-βββ
color=ββββββββ index=-βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ
mapping:
center=-β.ββββββββββββββββ/-β.ββββββββββββββ magn=ββ.ββββββ
angle=-ββ.ββββ
formula:
maxiter=βββ percheck=off entry="mitch-mandelbrot"
p_manparam=β/β p_bailout=ββββ.β p_bailtype="|z|"
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=ββ
color=ββββββββ index=ββ color=ββββββββ index=ββ color=βββββββ
index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=-ββ color=βββββββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
}