Fractal 023 B β Dance of DNA
Part of LIFE series – 01 2026
branch . contact . danse . Dna . Genetics . Hybridization . life . movement
Fractal 023 B – zoom level 1
Fractal 023 B – zoom level 2
Previous versions
Fractal 023 A – Muffled Sound | Part of ELEMENTS series | 10.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_023_B {
fractal:
title="Fractal_023_C" width=ββββ height=ββββ layers=β credits="Philoxerax;1/21/2026;Phil;8/12/2021;Philippe_admin;3/8/2007"
layer:
caption="Background" opacity=βββ mergemode=overlay transparent=yes
mapping:
center=β/β magn=β.ββββββββ
formula:
maxiter=ββββ entry="SlopeExpFun_BarnsleyM2" p_version=β.β p_bailout=βββββ.β p_offset=β.ββββββββ p_zmode="smoothed iteration" f_fn3=sin p_a=β.β p_b=β.β p_pn=β p_apwr=β.β/β.β f_afn1=cos f_afn2=sin p_xfer=linear p_zscale=β.β p_zscale2=β.βββ p_everyiter=no f_fn1=cabs f_fn2=conj
inside:
transfer=none solid=βββββββββ
outside:
transfer=linear
gradient:
comments="Use with Emboss coloring algorithm." smooth=no rotation=ββ index=βββ color=ββββββββ index=ββ color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=ββ mergemode=hardlight
mapping:
center=β.βββββββββββ/β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="barnsleyj1" p_start=β.ββββββββ/-β.βββββββ p_test=mod p_bailout=β.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=β color=ββββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=ββ mergemode=hardlight
mapping:
center=β.βββββββββββ/-β.ββββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="barnsleyj1" p_start=β.ββββββββ/-β.βββββββ p_test=mod p_bailout=β.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=β mergemode=hue
mapping:
center=-β.ββββββββββ/-β.βββββββββ magn=β.βββββββ angle=-β.ββββ
formula:
maxiter=βββ entry="barnsleyj1" p_start=β.ββββββββββββ/-β.ββββββββββββββ p_test=mod p_bailout=β.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=ββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=β.βββββββββ/-β.ββββββββββ magn=β.βββββββ angle=-β.ββββ
formula:
maxiter=βββ entry="barnsleyj1" p_start=β.ββββββββ/-β.βββββββ p_test=mod p_bailout=β.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=ββ color=βββββββ index=βββ color=βββββ index=βββ color=βββββββ index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
}