Fractal 023 B – Dance of DNA

Part of LIFE series – 01 2026

branch . contact . danse . Dna . Genetics . Hybridization . life . movement
Fractal 023 B – Dance of DNA - Part of LIFE series - 01.2026
Fractal 023 A zoom1

Fractal 023 B – zoom level 1

Fractal 023 A zoom2

Fractal 023 B – zoom level 2

Previous versions

Fractal 023 A - Muffled Sound | Part of ELEMENTS series

Fractal 023 A – Muffled Sound | Part of ELEMENTS series | 10.2021

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_023_B {
fractal:
  title="Fractal_023_C" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ credits="Philoxerax;1/21/2026;Phil;8/12/2021;Philippe_admin;3/8/2007"
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay transparent=yes
mapping:
  center=β–ˆ/β–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ entry="SlopeExpFun_BarnsleyM2" p_version=β–ˆ.β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_offset=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_zmode="smoothed iteration" f_fn3=sin p_a=β–ˆ.β–ˆ p_b=β–ˆ.β–ˆ p_pn=β–ˆ p_apwr=β–ˆ.β–ˆ/β–ˆ.β–ˆ f_afn1=cos f_afn2=sin p_xfer=linear p_zscale=β–ˆ.β–ˆ p_zscale2=β–ˆ.β–ˆβ–ˆβ–ˆ p_everyiter=no f_fn1=cabs f_fn2=conj
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  comments="Use with Emboss coloring algorithm." smooth=no rotation=β–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 1" opacity=β–ˆβ–ˆ mergemode=hardlight
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="barnsleyj1" p_start=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_test=mod p_bailout=β–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆ mergemode=hardlight
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="barnsleyj1" p_start=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_test=mod p_bailout=β–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆ mergemode=hue
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="barnsleyj1" p_start=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_test=mod p_bailout=β–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="barnsleyj1" p_start=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_test=mod p_bailout=β–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
not generated by AI logo