Fractal 030 A – Water Worm

Part of LIFE series – 09 2021

abyss . cell . gradient . life . sand . silence . underwater . water . worm
Fractal 030 A | Water Worm
Fractal 030 A zoom1

Fractal 030 A – zoom level 1

Fractal 030 A zoom2

Fractal 030 A – zoom level 2

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_030_A {
fractal:
  title="Fractal_030_A" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ
  credits="Philoxerax;9/17/2021"
layer:
  caption="Background" opacity=β–ˆβ–ˆ mergemode=saturation
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ percheck=off 
  entry="dmj-fBmNovaMandel" p_start=β–ˆ/β–ˆ p_power=β–ˆ/β–ˆ p_bailout=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  p_relax=β–ˆ/β–ˆ p_distortion=β–ˆ.β–ˆ p_style=radial p_distangle=β–ˆ.β–ˆ
  p_distcenter=β–ˆ/β–ˆ p_centermove=no p_offset=β–ˆ/β–ˆ p_scale=β–ˆ.β–ˆ
  p_angle=β–ˆ.β–ˆ p_step=β–ˆ.β–ˆ p_anglestep=β–ˆβ–ˆ.β–ˆ p_octaves=β–ˆ p_npower=β–ˆ.β–ˆ
  p_noisestart=β–ˆ.β–ˆ p_noiseiter=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ p_noiseskip=β–ˆ.β–ˆ p_coloronly=no
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 1" opacity=β–ˆ
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
  angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="Mandelbrot" p_start=β–ˆ/β–ˆ
  p_power=β–ˆ/β–ˆ p_bailout=β–ˆβ–ˆβ–ˆ
inside:
  transfer=none
outside:
  transfer=sqr entry="Smooth" p_power=β–ˆ/β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆ.β–ˆ
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
  angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="Mandelbrot" p_start=β–ˆ/β–ˆ
  p_power=β–ˆ/β–ˆ p_bailout=β–ˆβ–ˆβ–ˆ
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear entry="Smooth" p_power=β–ˆ/β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆ.β–ˆ
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 3" opacity=β–ˆβ–ˆ mergemode=hsladd
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="TZ0509-06"
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆ
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
  angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="Mandelbrot" p_start=β–ˆ/β–ˆ
  p_power=β–ˆ/β–ˆ p_bailout=β–ˆβ–ˆβ–ˆ
inside:
  transfer=none
outside:
  transfer=sqr entry="Smooth" p_power=β–ˆ/β–ˆ
  p_bailout=β–ˆβ–ˆβ–ˆ.β–ˆ
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ
  color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
  index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
not generated by AI logo