Fractal 030 A – Water Worm
Part of LIFE series – 09 2021
abyss . cell . gradient . life . sand . silence . underwater . water . worm
Fractal 030 A – zoom level 1
Fractal 030 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_030_A {
fractal:
title="Fractal_030_A" width=ββββ height=ββββ layers=β
credits="Philoxerax;9/17/2021"
layer:
caption="Background" opacity=ββ mergemode=saturation
mapping:
center=β.ββββββββ/-β.ββββββββ magn=β.βββββββββ angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off
entry="dmj-fBmNovaMandel" p_start=β/β p_power=β/β p_bailout=β.βββββ
p_relax=β/β p_distortion=β.β p_style=radial p_distangle=β.β
p_distcenter=β/β p_centermove=no p_offset=β/β p_scale=β.β
p_angle=β.β p_step=β.β p_anglestep=ββ.β p_octaves=β p_npower=β.β
p_noisestart=β.β p_noiseiter=βββββ.β p_noiseskip=β.β p_coloronly=no
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes index=β color=ββββββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=β
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββ magn=βββββββ.β
angle=βββ.ββββ
formula:
maxiter=βββ entry="Mandelbrot" p_start=β/β
p_power=β/β p_bailout=βββ
inside:
transfer=none
outside:
transfer=sqr entry="Smooth" p_power=β/β
p_bailout=βββ.β
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=βββ
color=βββββ index=βββ color=βββ index=-βββ color=βββββββ index=-ββ
color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=overlay
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββ magn=βββββββ.β
angle=βββ.ββββ
formula:
maxiter=βββ entry="Mandelbrot" p_start=β/β
p_power=β/β p_bailout=βββ
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear entry="Smooth" p_power=β/β
p_bailout=βββ.β
gradient:
smooth=yes rotation=ββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=βββββββ index=βββ color=βββββββ index=βββ
color=ββββββββ index=ββ color=ββββββββ index=ββ color=ββββββββ
index=βββ color=ββββββββ index=βββ color=ββββββ index=βββ
color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ
index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ
color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ
index=βββ color=βββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 3" opacity=ββ mergemode=hsladd
mapping:
center=-β.ββββββββββββ/-β.ββββββββββββ magn=β.βββββββ angle=βββ.ββββ
formula:
maxiter=βββ entry="TZ0509-06"
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=ββ color=βββββββ index=ββ
color=ββββββββ index=βββ color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=β
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββ magn=βββββββ.β
angle=βββ.ββββ
formula:
maxiter=βββ entry="Mandelbrot" p_start=β/β
p_power=β/β p_bailout=βββ
inside:
transfer=none
outside:
transfer=sqr entry="Smooth" p_power=β/β
p_bailout=βββ.β
gradient:
smooth=yes rotation=-βββ index=ββ color=βββββ index=ββ
color=ββββββββ index=βββ color=βββββ index=-βββ color=βββββββ
index=-ββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
}