Fractal 115 K – Bodhicitta
Part of BEYOND series – 06 2023
awakness . Bodhicitta . confusion . evil . fear . ignorance . immortality . precious life . true nature of mind
Fractal 115 K – zoom level 1
Fractal 115 K – zoom level 2
Previous versions
Fractal 115 I – Bodhicitta | Part of BEYOND series | 06.2023
Fractal 115 H – Bodhicitta | Part of BEYOND series | 04.2023
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_115_K {
fractal:
title="Fractal_115_K" width=ββββ height=ββββ layers=β credits="Philoxerax;11/17/2023"
layer:
caption="Layer 7" opacity=βββ visible=no mergemode=difference
mapping:
center=β.βββββββββββββ/-β.βββββββββββββ magn=ββββ.ββββ angle=ββ.βββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=sqr f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=β color=βββββββ index=ββ color=β index=-ββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 6" opacity=βββ mergemode=screen
mapping:
center=β.ββββββββββββββ/-β.ββββββββββββββ magn=ββββ.ββββ angle=ββ.βββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=sqr f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=β color=βββββββ index=ββ color=β index=-ββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 3" opacity=ββ mergemode=lighten
mapping:
center=-β.ββββββββ/-β.ββββββββ magn=β.βββββββββ angle=βββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=round f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=ββ color=β index=βββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββ index=βββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββ index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=softlight
mapping:
center=-β.ββββββββ/-β.βββββββββ magn=β.βββββββββ angle=βββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=round f_fn2=trunc
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ color=ββββββ index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ color=βββββ index=βββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββ index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=darken
mapping:
center=β.ββββββββββββββ/-β.ββββββββββββββ magn=ββββ.ββββ angle=ββ.βββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=sqr f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=βββ index=βββ color=ββββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 4" opacity=ββ mergemode=screen
mapping:
center=β.βββββββββββ/β.βββββββββββ magn=β.βββββββ angle=βββ
formula:
maxiter=βββ entry="mt-gen-celtic-j" p_c=β/β p_n=β.βββ p_bailout=βββ f_fn1=sqr f_fn2=abs
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=multiply
mapping:
center=β.ββββββββββββ/β.βββββββββββe-β magn=ββββ.ββββ angle=ββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=sqr f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββ index=βββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββββ index=-βββ color=βββββββ index=-βββ color=ββββββββ index=-ββ color=βββββ index=-ββ color=βββββ index=-ββ color=βββββββ index=-ββ color=βββββββ index=-ββ color=βββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=ββ
mapping:
center=β.ββββββββββββββ/-β.ββββββββββββββ magn=ββββ.ββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-gen-celtic-m" p_n=β p_bailout=ββββ.β f_fn1=sqr f_fn2=trunc
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=ββββββββ index=βββ color=βββββ
opacity:
smooth=no index=β opacity=βββ
}