Fractal 075 D – Light vs Darkness
Part of BEYOND series – 04 2022
battle . colors . darkness . expansion . forces . light . opposite
Fractal 075 D – zoom level 1
Fractal 075 D – zoom level 2
Previous versions
Fractal 075 B β Light vs Darkness | Part of BEYOND series | 04.2022
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_075_D {
fractal:
title="Fractal_075_D" width=ββββ height=ββββ layers=β credits="Philoxerax;7/13/2022"
layer:
caption="Layer 4" opacity=ββ mergemode=overlay
mapping:
center=-β.ββββββββββββββ/-β.ββββββββββββ magn=ββββ.ββββ angle=βββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=-βββ color=β index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=overlay
mapping:
center=-β.ββββββββββββββ/-β.ββββββββββββββ magn=ββββ.ββββ angle=βββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=ββ color=ββββββββ index=-βββ color=β index=βββ color=βββββββ index=-βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 5" opacity=ββ mergemode=addition
mapping:
center=-β.βββββββββββββ/β.ββββββββββββ magn=ββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ entry="mt-990807a-m" p_e1=β.β p_e2=β.β p_bailout=ββββ.β f_fn1=flip f_fn2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=β index=βββ color=ββββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=βββ mergemode=lighten
mapping:
center=-β.βββββββββββββ/β.ββββββββββββ magn=ββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ entry="mt-990807a-m" p_e1=β.β p_e2=β.β p_bailout=ββββ.β f_fn1=flip f_fn2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=βββββββ index=ββ color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββ index=βββ color=βββββββ index=βββ color=ββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=-β.βββββββββββββ/β.ββββββββββββ magn=ββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ entry="mt-990807a-m" p_e1=β.β p_e2=β.β p_bailout=ββββ.β f_fn1=flip f_fn2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=βββ color=βββββββ index=ββ color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββ index=βββ color=ββββββ index=βββ color=ββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
}