Fractal 075 D – Light vs Darkness

Part of BEYOND series – 04 2022

battle . colors . darkness . expansion . forces . light . opposite
Fractal 075 D | Light vs Darkness
Fractal 075 D zoom1

Fractal 075 D – zoom level 1

Fractal 075 D zoom2

Fractal 075 D – zoom level 2

Previous versions

Fractal 075 B – Light vs Darkness | Part of BEYOND series

Fractal 075 B – Light vs Darkness | Part of BEYOND series | 04.2022

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_075_D {
fractal:
  title="Fractal_075_D" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ credits="Philoxerax;7/13/2022"
layer:
  caption="Layer 4" opacity=β–ˆβ–ˆ mergemode=overlay
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ percheck=off  entry="dmj-PhoenixDNovaMandel" p_start=β–ˆ/β–ˆ p_power1=β–ˆ/β–ˆ p_power2=β–ˆ/β–ˆ p_coeff1=β–ˆ/β–ˆ p_coeff2=-β–ˆ/β–ˆ p_induct=-β–ˆ.β–ˆ/β–ˆ p_bailout=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_usecritical=no p_relax=β–ˆ/β–ˆ
inside:
  transfer=sqr
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ percheck=off  entry="dmj-PhoenixDNovaMandel" p_start=β–ˆ/β–ˆ p_power1=β–ˆ/β–ˆ p_power2=β–ˆ/β–ˆ p_coeff1=β–ˆ/β–ˆ p_coeff2=-β–ˆ/β–ˆ p_induct=-β–ˆ.β–ˆ/β–ˆ p_bailout=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_usecritical=no p_relax=β–ˆ/β–ˆ
inside:
  transfer=sqr
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 5" opacity=β–ˆβ–ˆ mergemode=addition
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ f_fn1=flip f_fn2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆβ–ˆ mergemode=lighten
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ f_fn1=flip f_fn2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ f_fn1=flip f_fn2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
not generated by AI logo