Fractal 033 D – Buddhist Heaven
Part of BEYOND series – 10 2021
beyond . buddhism . contact . heaven . light . meditation . paradise . spirit . spirituality . white
Fracta 033 D – zoom level 1
Fracta 033 D – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 033 D - Buddhist Heaven - Part of BEYOND series - 10.2021
Fractal_â– â– â– _D { fractal: title="Fractal_â– â– â– _D" width=â– â– â– â– height=â– â– â– â– layers=â– credits="Philoxerax;â– â– /â– /â– â– â– â– " antialiasing=yes layer: caption="Layer â– " opacity=â– â– mergemode=overlay mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– angle=-â– â– .â– â– formula: maxiter=â– â– â– filename="lkmâ– .ufm" entry="unit-vector-tweak-mandelbrot" p_initial_z=â– /â– p_power=â– /â– p_bailout=â– â– â– â– p_tweak_type=after p_fac_pre=-â– .â– /â– .â– f_func_pre=cos p_fac_post=â– .â– â– /â– f_func_post=ident inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=lighten mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=-â– â– .â– â– â– formula: maxiter=â– â– â– â– filename="dmj.ufm" entry="dmj-BoostMandel" p_start=â– /â– p_power=â– /â– p_bailout=â– .â– Eâ– â– p_boostcenter=â– /â– p_boostradius=â– .â– p_boostmode=displace p_boostamount=â– /â– inside: transfer=none outside: transfer=linear gradient: smooth=yes index=â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=difference mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– .â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="Standard.ufm" entry="Mandelbrot" p_start=â– /â– p_power=â– /â– p_bailout=â– â– â– inside: transfer=none outside: transfer=sqr filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– mergemode=addition mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– .â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="Standard.ufm" entry="Mandelbrot" p_start=â– /â– p_power=â– /â– p_bailout=â– â– â– inside: transfer=none outside: transfer=sqr filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=multiply method=multipass mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– percheck=off filename="ldm.ufm" entry="dmâ– â– a" p_pâ– =-â– .â– /â– f_fnâ– =exp f_fnâ– =cosh inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=cuberoot gradient: smooth=yes rotation=â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– method=multipass mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– percheck=off filename="ldm.ufm" entry="dmâ– â– a" p_pâ– =-â– .â– /â– f_fnâ– =exp f_fnâ– =cosh inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=cuberoot gradient: smooth=yes rotation=â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– } unit-vector-tweak-mandelbrot { ; Kerry Mitchell â– â– decâ– â– â– â– ; ; Add a tweak of the unit vector for z at each iteation. ; Either add before the z^power+c step, after, or both. ; ; Based on Asdam's Mandelbrot variation, posted to Fractal Forums â– â– /â– â– /â– â– â– â– ; http://www.fractalforums.com/new-theories-and-research/ ; is-there-anything-novel-left-to-do-in-m-like-escape-time-fractals-in-â– d/ ; msgâ– â– â– â– â– /#newinit: ; complex c=#pixel complex unit_vector=(â– ,â– ) complex z=@initial_z loop: if((@tweak_type=="before")||(@tweak_type=="both")) if(cabs(z)==â– ) unit_vector=â– else unit_vector=z/cabs(z) endif z=z+@fac_preâ– @func_pre(unit_vector) endif z=z^@power+c if((@tweak_type=="after")||(@tweak_type=="both")) if(cabs(z)==â– ) unit_vector=â– else unit_vector=z/cabs(z) endif z=z+@fac_postâ– @func_post(unit_vector) endif bailout: |z|<@bailout default: title="Unit Vector Tweak Mandelbrot" complex param initial_z caption="initial z" default=(â– ,â– ) endparam complex param power caption="power" default=â– endparam float param bailout caption="bailout" default=â– â– â– â– endparam param tweak_type caption="tweak type" default=â– enum="before" "after" "both" endparam complex param fac_pre caption="before factor" default=(-â– .â– ,â– .â– ) visible=((@tweak_type=="before")||(@tweak_type=="both")) endparam func func_pre caption="before function" default=cos() visible=((@tweak_type=="before")||(@tweak_type=="both")) endfunc complex param fac_post caption="after factor" default=â– .â– â– visible=((@tweak_type=="after")||(@tweak_type=="both")) endparam func func_post caption="after function" default=ident() visible=((@tweak_type=="after")||(@tweak_type=="both")) endfunc switch: type="unit-vector-tweak-julia" julparam=#pixel power=power bailout=bailout tweak_type=tweak_type fac_pre=fac_pre func_pre=func_pre fac_post=fac_post func_post=func_post } dmj-BoostMandel { ; ; This formula is an implementation of Orbit Boosting, ; an idea by Earl Hinrichs. ; ; The basic idea is that we perform a normal Mandelbrot ; iteration, but if the orbit enters a specified region ; of the complex plane (much like an orbit trap) we ; "boost" it in some fashion. A variety of boosting modes ; are included. Boost regions are ALWAYS circular in this ; implementation. ; init: float d = â– ; distance to boost area float radiusâ– = sqr(@boostradius); pre-calc this float iradius = â– /@boostradius; pre-calc this ; complex c = â– z = @start loop: z = z^@power + #pixel; calculate the M-set d = |z - @boostcenter|; distance to boost area IF (d < radiusâ– ); within threshold IF (@boostmode == â– ); displace (addition) z = z + @boostamount ELSEIF (@boostmode == â– ); orbit origin (multiply) z = z â– @boostamount ELSEIF (@boostmode == â– ); orbit boost (multiply) z = (z-@boostcenter) â– @boostamount + @boostcenter ELSEIF (@boostmode == â– ); flip out (reverse distance) d = â– â– @boostradius/sqrt(d)-â– z = @boostcenter + (z-@boostcenter)â– dâ– @boostamount ELSEIF (@boostmode == â– ); repel (reverse distance squared) d = â– -sqr(â– -@boostradius/sqrt(d)) z = @boostcenter + (z-@boostcenter)â– dâ– @boostamount ELSEIF (@boostmode == â– ); exponentiate origin (exponent) z = z ^ @boostamount ELSEIF (@boostmode == â– ); exponentiate boost (exponent) z = (z-@boostcenter) ^ @boostamount + @boostcenter ELSEIF (@boostmode == â– ); invert z = conj(iradius/(z-@boostcenter)) + @boostcenter ELSEIF (@boostmode == â– ); pass through z = z + â– â– (z-@boostcenter)â– @boostamount ELSEIF (@boostmode == â– ); pass through â– z = z + â– â– (@boostcenter-z)/cabs(@boostcenter-z)â– @boostradiusâ– @boostamount ENDIF ENDIF bailout: |z| < @bailout default: title = "Orbit Boost (Mandelbrot)" helpfile = "dmj-pub\dmj-pub-uf-ob.htm" center = (-â– .â– , â– .â– ) maxiter = â– â– â– â– param start caption = "Starting Point" default = (â– ,â– ) hint = "Starting value for each point. You can use this to \ 'perturb' the fractal." endparam param power caption = "Exponent" default = (â– ,â– ) hint = "Overall exponent for the equation. (â– ,â– ) gives \ the classic Julia type." endparam param bailout caption = "Bail-out Value" default = â– .â– eâ– â– min = â– .â– hint = "Defines how soon an orbit bails out, i.e. doesn't belong \ to the Julia set anymore." endparam param boostcenter caption = "Boost Center" default = (â– ,â– ) hint = "This is the location of the boost area in the complex plane." endparam param boostradius caption = "Boost Radius" default = â– .â– hint = "This is the size of the boost area." endparam param boostmode caption = "Boost Mode" default = â– enum = "displace" "orbit origin" "orbit boost" "flip out" "repel" \ "exponentiate origin" "exponentiate boost" "invert" "pass through" \ "pass through â– " hint = "Sets the type of effect when the orbit enters the boost area." endparam param boostamount caption = "Boost Amount" default = (â– ,â– ) hint = "This is the amount to boost." endparam switch: type = "dmj-BoostJulia" seed = #pixel power = @power bailout = @bailout boostcenter = @boostcenter boostradius = @boostradius boostmode = @boostmode boostamount = @boostamount } Mandelbrot { ; ; Generic Mandelbrot set. ; init: z = @start loop: z = z^@power + #pixel bailout: |z| <= @bailout $IFDEF VERâ– â– perturbinit: #dz = â– perturbloop: if @power == (â– , â– ) #dz = â– â– #z â– #dz + sqr(#dz) + #dpixel elseif @power == (â– , â– ) complex zâ– = sqr(#z) complex dzâ– = sqr(#dz) #dz = â– â– zâ– â– #dz + â– â– #z â– dzâ– + #dz â– dzâ– + #dpixel else ; power â– complex zâ– = sqr(#z) complex dzâ– = sqr(#dz) complex zdzâ– = â– â– #zâ– #dz #dz = #dpixel + zdzâ– â– zâ– + â– â– zâ– â– dzâ– + zdzâ– â– dzâ– + sqr(dzâ– ) endif $ENDIF default: title = "Mandelbrot" center = (-â– .â– , â– ) helpfile = "Ufâ– .chm" helptopic = "Html\formulas\standard\mandelbrot.html" $IFDEF VERâ– â– rating = recommended $ENDIF $IFDEF VERâ– â– perturb = @power == (â– , â– ) || @power == (â– , â– ) || @power == (â– , â– ) $ENDIF param start caption = "Starting point" default = (â– ,â– ) hint = "The starting point parameter can be used to distort the Mandelbrot \ set. Use (â– , â– ) for the standard Mandelbrot set." endparam param power caption = "Power" default = (â– ,â– ) hint = "This parameter sets the exponent for the Mandelbrot formula. \ Increasing the real part to â– , â– , and so on, will add discs to \ the Mandelbrot figure. Non-integer real values and non-zero \ imaginary values will create distorted Mandelbrot sets. Use (â– , â– ) \ for the standard Mandelbrot set." endparam float param bailout caption = "Bailout value" default = â– .â– min = â– .â– $IFDEF VERâ– â– exponential = true $ENDIF hint = "This parameter defines how soon an orbit bails out while \ iterating. Larger values give smoother outlines; values around â– \ give more interesting shapes around the set. Values less than â– \ will distort the fractal." endparam switch: type = "Julia" seed = #pixel power = power bailout = bailout } dmâ– â– a{ init: z= pixel loop: z=fnâ– (pâ– )â– fnâ– (z+pâ– ) bailout: |z|<=â– default: method = multipass periodicity = â– param pâ– default=(-â– .â– ,â– ) endparam func fnâ– default=exp() endfunc func fnâ– default=cosh() endfunc }