Fractal 091 A – Guard of the Underworld

Part of BEYOND series – 07 2022

devil . fear . gate . heat . hell . keeper . sentinel . underworld
Fractal 091 A - Guard of the Underworld
Fractal 091 A zoom1

Fractal 091 A – zoom level 1

Fractal 091 A zoom2

Fractal 091 A – zoom level 2

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_091_A {
fractal:
  title="Fractal_091_A" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ credits="Philoxerax;7/6/2022"
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆβ–ˆ percheck=off  entry="dmj-PhoenixDNovaMandel" p_start=β–ˆ/β–ˆ p_power1=β–ˆ/β–ˆ p_power2=β–ˆ/β–ˆ p_coeff1=β–ˆ/β–ˆ p_coeff2=-β–ˆ/β–ˆ p_induct=-β–ˆ.β–ˆ/β–ˆ p_bailout=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ p_usecritical=no p_relax=β–ˆ/β–ˆ
inside:
  transfer=sqr
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆβ–ˆ index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆ mergemode=hsladd
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆe-β–ˆ magn=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=rough entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆ p_bailout=β–ˆ f_fn1=ident f_fn2=ident
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 3" opacity=β–ˆβ–ˆβ–ˆ mergemode=blue
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=rough entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆβ–ˆβ–ˆ p_bailout=β–ˆ f_fn1=ident f_fn2=ident
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 1" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990725a" p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 4" opacity=β–ˆβ–ˆ mergemode=overlay
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990725a" p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=softlight
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990725a" p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆβ–ˆ mergemode=color
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990725a" p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ mergemode=color
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-990725a" p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=rough entry="mt-990807a-m" p_e1=β–ˆ.β–ˆ p_e2=β–ˆ.β–ˆβ–ˆβ–ˆ p_bailout=β–ˆ f_fn1=ident f_fn2=ident
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
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