Fractal 091 A – Guard of the Underworld
Part of BEYOND series – 07 2022
devil . fear . gate . heat . hell . keeper . sentinel . underworld
Fractal 091 A – zoom level 1
Fractal 091 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_091_A {
fractal:
title="Fractal_091_A" width=ββββ height=ββββ layers=β credits="Philoxerax;7/6/2022"
layer:
caption="Background" opacity=βββ mergemode=overlay
mapping:
center=β.ββββββββββββ/-β.ββββββββββββ magn=β.βββββββ angle=ββ.ββββ
formula:
maxiter=ββββ percheck=off entry="dmj-PhoenixDNovaMandel" p_start=β/β p_power1=β/β p_power2=β/β p_coeff1=β/β p_coeff2=-β/β p_induct=-β.β/β p_bailout=β.βββββ p_usecritical=no p_relax=β/β
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=β color=βββββ index=-βββ color=βββββ index=βββ color=βββ index=-βββ color=βββββββ index=-βββ color=ββββββββ index=-βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=ββ mergemode=hsladd
mapping:
center=-β.ββββββββββββββ/β.ββββββββββe-β magn=βββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ percheck=rough entry="mt-990807a-m" p_e1=β.β p_e2=β.β p_bailout=β f_fn1=ident f_fn2=ident
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=β index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 3" opacity=βββ mergemode=blue
mapping:
center=-β.βββββββββββββ/β.βββββββββββββ magn=βββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ percheck=rough entry="mt-990807a-m" p_e1=β.β p_e2=β.βββ p_bailout=β f_fn1=ident f_fn2=ident
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=ββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=βββ mergemode=overlay
mapping:
center=-β.βββββββββββ/-β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-990725a" p_bailout=ββββ.β
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 4" opacity=ββ mergemode=overlay
mapping:
center=-β.ββββββββββββ/β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-990725a" p_bailout=ββββ.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=softlight
mapping:
center=-β.ββββββββββββ/β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-990725a" p_bailout=ββββ.β
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=βββ mergemode=color
mapping:
center=β.βββββββββββ/β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-990725a" p_bailout=ββββ.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ mergemode=color
mapping:
center=β.βββββββββββ/β.βββββββββββ magn=β.βββββββ angle=-ββ.ββββ
formula:
maxiter=βββ entry="mt-990725a" p_bailout=ββββ.β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=βββββββ index=ββ color=ββββββββ index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=-β.ββββββββββββ/β.ββββββββββββββ magn=βββ.βββββ angle=-βββ.ββββ
formula:
maxiter=βββ percheck=rough entry="mt-990807a-m" p_e1=β.β p_e2=β.βββ p_bailout=β f_fn1=ident f_fn2=ident
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=ββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
}