Fractal 061 B – Solid Light
Part of BEYOND series – 01 2022
angel . bright . death . light . shiny . silver . soul . spirit
Fractal 061 B – zoom level 1
Fractal 061 B – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 061 B - Solid Light - Part of BEYOND series - 01.2022
Fractal_â– â– â– _B { fractal: title="Fractal_â– â– â– _B" width=â– â– â– â– height=â– â– â– â– layers=â– credits="Philoxerax;â– â– /â– â– /â– â– â– â– " layer: caption="Layer â– " opacity=â– â– mergemode=screen mapping: center=â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=â– â– â– formula: maxiter=â– â– â– filename="mt.ufm" entry="mt-gen-celtic-j" p_c=â– /â– p_n=â– .â– â– â– p_bailout=â– â– â– .â– f_fnâ– =sqr f_fnâ– =abs inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– â– index=â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=screen mapping: center=â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=â– â– â– formula: maxiter=â– â– â– filename="mt.ufm" entry="mt-gen-celtic-j" p_c=â– /â– p_n=â– .â– â– â– p_bailout=â– â– â– .â– f_fnâ– =sqr f_fnâ– =abs inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=multiply precision=â– â– mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– Eâ– â– angle=â– â– .â– â– â– â– formula: maxiter=â– â– percheck=conservative adjust=yes filename="Standard.ufm" entry="FastMandel" p_start=â– /â– p_bailout=â– .â– inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes rotation=-â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=multiply precision=â– â– mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– Eâ– â– angle=â– â– .â– â– â– â– formula: maxiter=â– â– percheck=conservative filename="Standard.ufm" entry="FastMandel" p_start=â– /â– p_bailout=â– .â– inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes rotation=-â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=screen precision=â– â– mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– Eâ– â– angle=â– â– .â– â– â– â– formula: maxiter=â– â– percheck=conservative filename="Standard.ufm" entry="FastMandel" p_start=â– /â– p_bailout=â– .â– inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes rotation=-â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– precision=â– mapping: center=â– â– .â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=â– .â– â– â– â– formula: maxiter=â– â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– " p_base=-â– .â– â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– .â– p_bailout=â– Eâ– p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=no p_zc_inverse=no p_ztype=Real p_scatter=yes f_functionâ– =cos f_functionâ– =ident inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=linear gradient: smooth=yes rotation=â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– } FastMandel (XAXIS_NOPARM) { ; ; Built-in fast Mandelbrot set. ; builtin: type = â– default: title = "Mandelbrot (Built-in)" helpfile = "Ufâ– .chm" helptopic = "Html\formulas\standard\mandelbrot-builtin.html" center = (-â– .â– , â– ) param start caption = "Starting point" default = (â– ,â– ) hint = "The starting point parameter can be used to distort the Mandelbrot \ set. Use (â– , â– ) for the standard Mandelbrot set." endparam param bailout caption = "Bailout value" default = â– .â– min = â– .â– $IFDEF VERâ– â– exponential = true $ENDIF hint = "This parameter defines how soon an orbit bails out while \ iterating. Larger values give smoother outlines; values around â– \ give more interesting shapes around the set. Values less than â– \ will distort the fractal." endparam switch: type = "FastJulia" seed = #pixel bailout = bailout } mt-gen-celtic-j { ; Mark Townsend, â– â– Jun â– â– â– â– ; ; From a formula by Paul Carlson ; init: z = #pixel loop: z = z^@n z = z - @fnâ– (real(z)) + @fnâ– (real(z)) - @c bailout: |z| < @bailout default: title = "Generalized Celtic Julia" param @c caption = "Julia seed" default = (â– ,â– ) endparam param n caption = "Exponent" default = â– .â– endparam param bailout caption = "Bailout value" default = â– â– â– â– .â– endparam func fnâ– caption = "First function" default = ident() endfunc func fnâ– caption = "Second function" default = abs() endfunc switch: type = "mt-gen-celtic-m" bailout = bailout n = n fnâ– = fnâ– fnâ– = fnâ– } andrextrandom-â– { ;(c) by Andras Szolek ; The formula is the same as Andrextrandom-â– , only the ; defaults are the different. I made two for the easy ; switching. init: z = #pixel random = z+(#random/(â– /(@random_strength/â– â– â– ))) c = z-#pixel^â– /â– +@baseâ– @baseâ– +â– .â– â– zc = â– if @zc_mode == â– zc = zâ– c elseif @zc_mode == â– zc = z/c elseif @zc_mode == â– zc = z+c elseif @zc_mode == â– zc = z-c elseif @zc_mode == â– zc = z^c endif if @zc_mode == â– && @zc_inverse == true zc = c/z elseif @zc_mode == â– && @zc_inverse == true zc = c-z elseif @zc_mode == â– && @zc_inverse == true zc = c^z endif if @zc_absolute == true zc = |zc| endif b = â– loop: z = z/(@functionâ– (random))/(zc)+@base z = zâ– (zc)+random c = (z+c)â– â– +@base z = @functionâ– (zâ– (sqrt(câ– @baseâ– )/@bailout)+zc) if @scatter == true z = z+((@baseâ– -@base)/â– â– â– )+zc c = c-((c/flip(c))/(câ– real(c)))-zc endif if imag(z)>â– z = real(z+@base) elseif imag(z)>â– z = flip(z+@base) elseif imag(z)<â– z = imag(z+@base) elseif real(z)>â– z = flip(z+@base) elseif real(z)>â– z = real(z+@base) endif if @scatter == true if real(z)â– imag(z) < flip(z) z = real(z)/imag(z) endif endif if @ztype == â– z = real(z) elseif @ztype == â– z = imag(z) endif if @bailout_mode == â– b = zâ– c elseif @bailout_mode == â– b = |zâ– c| elseif @bailout_mode == â– b = z/c elseif @bailout_mode == â– b = |z/c| elseif @bailout_mode == â– b = z+c elseif @bailout_mode == â– b = |zâ– c| elseif @bailout_mode == â– b = z-c elseif @bailout_mode == â– b = |z-c| elseif @bailout_mode == â– b = z elseif @bailout_mode == â– b = |z| elseif @bailout_mode == â– â– b = c elseif @bailout_mode == â– â– b = |c| else b = zâ– c endif bailout: b <= @bailout/â– â– default: title = "Andrextrandom - Switch #â– " param base caption = "Base, ''Seed'' #â– " default = (-â– .â– â– ,-â– .â– ) endparam param baseâ– caption = "Base, ''Seed'' #â– " default = (â– .â– â– ,â– .â– â– ) endparam param random_strength caption = "Random-intensity" default = â– .â– min = â– .â– endparam param bailout caption = "Bailout" default = â– Eâ– endparam param bailout_mode caption = "Bailout Mode" hint = "The bailout-process : ''this value'' < \ ''bailout parameter /variant/''" enum = "zâ– c" "|zâ– c|" "z/c" "|z/c|" "z+c" "|z+c|"\ "z-c" "|z-c|" "z" "|z|" "c" "|c|" default = â– endparam param zc_mode caption = "ZC - Mode" enum = "Multiply" "Division" "Add" "Subtract"\ "Product" endparam param zc_absolute caption = "ZC - Absolute" hint = "It gives an absolute-result to the z ? c" default = false endparam param zc_inverse caption = "ZC - Inverse" hint = "This function is working in ''Division'', \ ''Subtract'' and ''Product'' ZC-Modes. How does \ it works? z/c -> c/z, z-c -> c-z and z^c -> c^z" default = false endparam param ztype caption = "Z Type" enum = "Real" "Imag" endparam param scatter caption = "Scatter" default = true endparam func functionâ– caption = "Function #â– " default = cos() endfunc func functionâ– caption = "Function #â– " default = ident() endfunc periodicity = â– switch: type = "andrextrandom-â– " base = #pixel random_strength = random_strength bailout = bailout bailout_mode = bailout_mode zc_mode = zc_mode zc_absolute = zc_absolute zc_inverse = zc_inverse ztype = ztype scatter = scatter functionâ– = functionâ– functionâ– = functionâ– }