Fractal 001 D – Halos
Part of BEYOND series – 05 2023
attraction . choice . duality . fate . gradient . halo . node . simetry . soul
Fractal 001 D – zoom level 1
Fractal 001 D – zoom level 2
Previous versions
Fractal 001 E – Halos | Part of BEYOND series | 05.2023
Fractal 001 C – Halos | Part of BEYOND series | 05.2023
Fractal 001 B – Halos | Part of BEYOND series | 07.2021
Fractal 001 A – Halos | Part of BEYOND series | 05.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_001_D {
fractal:
title="Fractal_001_D" width=ββββ height=ββββ layers=β
credits="Philoxerax;5/10/2023;Phil;7/30/2021;Philippe_admin;3/8/2007;Philippe Chevalier;1/22/2003"
layer:
caption="Layer 3" opacity=βββ mergemode=overlay
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββββ magn=βββββββ.β
angle=β.ββββ stretch=β.ββββ skew=-β.ββββ
formula:
maxiter=ββββ percheck=off entry="NovaMandel"
p_start=β/β p_power=β/β p_bailout=β.βββββ p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-βββ index=β color=βββββββ index=β color=βββββ
index=ββ color=ββββββ index=βββ color=βββββββ index=βββ
color=βββββββ index=βββ color=βββββββ index=-βββ color=ββββββ
index=-ββ color=ββββββββ index=-ββ color=βββββ index=-ββ color=βββββ
index=-β color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=ββ mergemode=overlay
mapping:
center=-β.βββββββββββββββ/β.βββββββββββββββββββ magn=βββββββ.β
stretch=β.ββββ
formula:
maxiter=ββββ percheck=off entry="NovaMandel"
p_start=β/β p_power=β/β p_bailout=β.βββββ p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=ββ color=βββββββ index=ββ color=βββββββ index=βββ
color=ββββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ
index=βββ color=βββββββ index=βββ color=ββββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 1" opacity=ββ mergemode=color
mapping:
center=-β.ββββββββββββββββ/β.ββββββββββββββββββ magn=βββββββ.β
stretch=β.ββββ
formula:
maxiter=ββββ percheck=off entry="NovaMandel"
p_start=β/β p_power=β/β p_bailout=β.βββββ p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=βββββββ index=ββ color=βββββββ
index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ
color=ββββββββ index=βββ color=βββββ index=βββ color=ββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ
mapping:
center=-β.ββββββββββββββββ/β.ββββββββββββββββββ magn=βββββββ.β
stretch=β.ββββ
formula:
maxiter=ββββ percheck=off entry="NovaMandel"
p_start=β/β p_power=β/β p_bailout=β.βββββ p_relax=β/β
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes index=β color=ββββββ index=ββ color=βββββββ index=βββ
color=βββββββ index=βββ color=βββββββ index=βββ color=ββββββββ
index=βββ color=βββ index=βββ color=ββββ
opacity:
smooth=no index=β opacity=βββ
}