Fractal 024 G – Clear Sound
Part of ELEMENTS series – 01 2026
beat . bluenote . cymbal . music . sound . vibration . wave
Fractal 023 G – detail level 1
Fractal 023 G – detail level 2
Previous versions
Fractal 024 F – Clear Sound | Part of ELEMENTS series | 01.2026
Fractal 024 E – Clear Sound | Part of ELEMENTS series | 12.2024
Fractal 024 D – Clear Sound | Part of ELEMENTS series | 09.2022
Fractal 024 C – Clear Sound | Part of ELEMENTS series | 05.2022
Fractal 024 B – Clear Sound | Part of ELEMENTS series | 08.2021
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_024_G {
fractal:
title="Fractal_023_G" width=████ height=████ layers=█
credits="Philoxerax;1/21/2026;Phil;8/13/2021;Philippe_admin;3/8/2007"
layer:
caption="Background" opacity=███ mergemode=multiply transparent=yes
mapping:
center=-█.██████████/-█.██████████ magn=█.███████ angle=█.████
formula:
maxiter=████ entry="SlopeExpFun_BarnsleyM2"
p_version=█.█ p_bailout=█████.█ p_offset=█.████████
p_zmode="smoothed iteration" f_fn3=sin p_a=â–ˆ.â–ˆ p_b=â–ˆ.â–ˆ p_pn=â–ˆ
p_apwr=â–ˆ.â–ˆ/â–ˆ.â–ˆ f_afn1=cos f_afn2=sin p_xfer=linear p_zscale=â–ˆ.â–ˆ
p_zscale2=█.███ p_everyiter=no f_fn1=cabs f_fn2=ident
inside:
transfer=none solid=â–ˆ
outside:
transfer=linear
gradient:
smooth=yes rotation=-██ index=██ color=████████ index=███
color=████████ index=-█ color=████████ index=-███ color=███████
opacity:
smooth=no index=█ opacity=███
layer:
caption="Layer 3" opacity=██ mergemode=green
mapping:
center=-█.███████████/-█.██████████ magn=█.██████ angle=-█.████
formula:
maxiter=███ entry="barnsleyj1"
p_start=█.████████████/-█.██████████████ p_test=mod p_bailout=█.█
inside:
transfer=none solid=██████████
outside:
transfer=linear
gradient:
smooth=yes index=█ color=████████ index=██ color=███████ index=███
color=███████ index=███ color=██████
opacity:
smooth=no index=█ opacity=███
layer:
caption="Layer 2" opacity=██ mergemode=softlight
mapping:
center=█.██████████/-█.███████████ magn=█.███████ angle=-██.████
formula:
maxiter=███ entry="barnsleyj1"
p_start=█.████████/-█.███████ p_test=mod p_bailout=█.█
inside:
transfer=none solid=██████████
outside:
transfer=linear
gradient:
smooth=yes rotation=███ index=█ color=████████ index=███
color=███████ index=███ color=████████ index=███ color=████████
opacity:
smooth=no index=█ opacity=███
layer:
caption="Layer 1" opacity=██ mergemode=softlight
mapping:
center=█.███████████/█.██████████ magn=█.███████ angle=-██.████
formula:
maxiter=███ entry="barnsleyj1"
p_start=█.████████/-█.███████ p_test=mod p_bailout=█.█
inside:
transfer=none solid=██████████
outside:
transfer=linear solid=██████████
gradient:
smooth=yes rotation=███ index=█ color=████████ index=███
color=███████ index=███ color=████████ index=███ color=████████
opacity:
smooth=no index=█ opacity=███
layer:
caption="Background" opacity=██ mergemode=screen
mapping:
center=█.█████████/-█.██████████ magn=█.████████ angle=█.████
formula:
maxiter=███ entry="barnsleyj1"
p_start=█.████████/-█.███████ p_test=mod p_bailout=█.█
inside:
transfer=none solid=██████████
outside:
transfer=linear
gradient:
smooth=yes rotation=███ index=███ color=█ index=███ color=███████
index=███ color=████████ index=███ color=████████
opacity:
smooth=no index=█ opacity=███
layer:
caption="Background" opacity=███
mapping:
center=█.██████████/-█.█████████ magn=█.████████ angle=█.████
formula:
maxiter=███ entry="barnsleyj1"
p_start=█.████████████/-█.██████████████ p_test=mod p_bailout=█.█
inside:
transfer=none solid=██████████
outside:
transfer=linear solid=██████████
gradient:
smooth=yes rotation=██ index=█ color=████████ index=██
color=████████ index=███ color=███████ index=███ color=█████
opacity:
smooth=no index=█ opacity=███
}