Fractal 062 A- Ice
Part of ELEMENTS series – 01 2022
blue . brittle . cold . ice . life . light . shiny . silver . sleep . star . still . wave . white
Fractal 062 A – zoom level 1
Fractal 062 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 062 A - Ice - Part of ELEMENTS series - 01.2022

Fractal_â– â– â– _A {
fractal:
title="Fractal_â– â– â– _A" width=â– â– â– â– height=â– â– â– â– layers=â–
credits="Philoxerax;â– /â– /â– â– â– â– "
layer:
caption="Layer â– " opacity=â– â– â– mergemode=screen
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– .â– â– â– â– â–
angle=â– â– â– .â– â– â–
formula:
maxiter=â– â– â– â– percheck=off filename="dmj.ufm"
entry="dmj-PhoenixDNovaMandel" p_start=â– /â– p_powerâ– =â– /â– p_powerâ– =â– /â–
p_coeffâ– =â– /â– p_coeffâ– =-â– /â– p_induct=-â– .â– /â– p_bailout=â– .â– â– â– â– â–
p_usecritical=no p_relax=â– /â–
inside:
transfer=sqr
outside:
transfer=linear
gradient:
smooth=yes rotation=-â– â– index=â– color=â– index=â– â– color=â– â– â– â– â– â– â– â–
index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â–
index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– â– visible=no mergemode=lighten
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– .â– â– â– â– â– angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– filename="lkmâ– .ufm" entry="compound-mandelbrot"
p_initialz_type=pixel p_initialz=â– /â– p_npower=â– /â– p_mpower=â– /â–
p_ppower=â– /â– p_bailout=â– â– â– â–
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
smooth=yes rotation=-â– â– â– index=â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Layer â– " opacity=â– â– â– mergemode=overlay precision=â–
mapping:
center=â– .â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– â– angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– .â– p_bailout=â– Eâ–
p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=no
p_zc_inverse=no p_ztype=Real p_scatter=yes f_functionâ– =cos
f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
smooth=yes rotation=â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Layer â– " opacity=â– â– mergemode=overlay precision=â–
mapping:
center=â– .â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â–
formula:
maxiter=â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– .â– p_bailout=â– Eâ–
p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=no
p_zc_inverse=no p_ztype=Real p_scatter=yes f_functionâ– =cos
f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
smooth=yes rotation=-â– â– â– index=â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– mergemode=lighten precision=â–
mapping:
center=â– â– .â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– angle=â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– .â– â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– .â–
p_bailout=â– Eâ– p_bailout_mode="|z/c|" p_zc_mode=Multiply
p_zc_absolute=no p_zc_inverse=no p_ztype=Real p_scatter=yes
f_functionâ– =cos f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
smooth=yes rotation=â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– â– precision=â–
mapping:
center=â– .â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â–
formula:
maxiter=â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– .â– p_bailout=â– Eâ–
p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=no
p_zc_inverse=no p_ztype=Real p_scatter=yes f_functionâ– =cos
f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
smooth=yes rotation=-â– â– â– index=â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â–
color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â–
index=-â– â– color=â– â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
}
dmj-PhoenixDNovaMandel {
;
; This is the DoubleNova fractal (Mandelbrot form),
; a modified Newtonian-style fractal.
;
; This variant includes an inductive component similar
; to the Phoenix fractal.
;
init:
complex zold = (â– ,â– )
complex y = (â– ,â– )
z = @start
IF (@usecritical)
z = ( -((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) / \
((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) ) ^ (â– /(@powerâ– -@powerâ– ))
ENDIF
loop:
y = zold
zold = z
z = z - (@coeffâ– â– z^@powerâ– + @coeffâ– â– z^@powerâ– - â– ) â– @relax / \
(@coeffâ– â– @powerâ– â– z^(@powerâ– -â– ) + @coeffâ– â– @powerâ– â– z^(@powerâ– -â– )) + #pixel + @inductâ– y
bailout:
|z - zold| > @bailout
default:
title = "PhoenixDoubleNova (Mandelbrot)"
helpfile = "dmj-pub\dmj-pub-uf-pdn.htm"
maxiter = â– â– â– â–
periodicity = â–
center = (-â– .â– ,â– )
magn = â– .â–
param start
caption = "Start Value"
default = (â– ,â– )
hint = "Starting value for each point. You can use this to \
'perturb' the fractal."
endparam
param powerâ–
caption = "Primary Exponent"
default = (â– ,â– )
hint = "Defines the primary exponent for the equation."
endparam
param powerâ–
caption = "Secondary Exponent"
default = (â– ,â– )
hint = "Defines the secondary exponent for the equation."
endparam
param coeffâ–
caption = "Primary Scale"
default = (â– ,â– )
hint = "Defines the coefficient (multiplier) for the \
primary exponent term."
endparam
param coeffâ–
caption = "Secondary Scale"
default = (-â– ,â– )
hint = "Defines the coefficient (multiplier) for the \
secondary exponent term."
endparam
param induct
caption = "Phoenix Distortion"
default = (-â– .â– ,â– )
hint = "Sets how 'strong' the previous iteration's effect should be \
on the fractal."
endparam
param bailout
caption = "Bailout"
default = â– .â– â– â– â– â–
hint = "Bailout value; smaller values will cause more \
iterations to be done for each point."
endparam
param usecritical
caption = "Use Critical Point"
default = false
hint = "If set, a critical point for the function will \
be used in place of the Start Value."
endparam
param relax
caption = "Relaxation"
default = (â– ,â– )
hint = "This can be used to slow down the convergence of \
the formula."
endparam
switch:
type = "dmj-PhoenixDNovaJulia"
seed = #pixel
powerâ– = @powerâ–
powerâ– = @powerâ–
coeffâ– = @coeffâ–
coeffâ– = @coeffâ–
bailout = @bailout
relax = @relax
}
compound-mandelbrot { ; Kerry Mitchell â– â– Novâ– â– â– â–
;
; f(z) = ((z^n+c)/(z^m+c))^p+c
;
init:
complex c=#pixel
complex z=(â– ,â– )
if(@initialz_type=="pixel")
z=c
else
z=@initialz
endif
loop:
z=((z^@npower+c)/(z^@mpower+c))^@ppower+c
bailout:
|z|<@bailout
default:
title="Compound Mandelbrot"
heading
text="Uses the formula z = ((z^m + c)/(z^n + c))^p + c; â– exponents."
endheading
param initialz_type
caption="initial z"
default=â–
enum="pixel" "constant"
endparam
complex param initialz
caption="initial z value"
default=(â– ,â– )
visible=(@initialz_type=="constant")
endparam
complex param npower
caption="numerator power"
default=(â– ,â– )
endparam
complex param mpower
caption="denominator power"
default=(â– ,â– )
endparam
complex param ppower
caption="overall power"
default=(â– ,â– )
endparam
float param bailout
caption="bailout"
default=â– â– â– â–
endparam
switch:
type="compound-julia"
julparam=#pixel
npower=npower
mpower=mpower
ppower=ppower
bailout=bailout
}
andrextrandom-â– { ;(c) by Andras Szolek
; The formula is the same as Andrextrandom-â– , only the
; defaults are the different. I made two for the easy
; switching.
init:
z = #pixel
random = z+(#random/(â– /(@random_strength/â– â– â– )))
c = z-#pixel^â– /â– +@baseâ– @baseâ– +â– .â– â–
zc = â–
if @zc_mode == â–
zc = zâ– c
elseif @zc_mode == â–
zc = z/c
elseif @zc_mode == â–
zc = z+c
elseif @zc_mode == â–
zc = z-c
elseif @zc_mode == â–
zc = z^c
endif
if @zc_mode == â– && @zc_inverse == true
zc = c/z
elseif @zc_mode == â– && @zc_inverse == true
zc = c-z
elseif @zc_mode == â– && @zc_inverse == true
zc = c^z
endif
if @zc_absolute == true
zc = |zc|
endif
b = â–
loop:
z = z/(@functionâ– (random))/(zc)+@base
z = zâ– (zc)+random
c = (z+c)â– â– +@base
z = @functionâ– (zâ– (sqrt(câ– @baseâ– )/@bailout)+zc)
if @scatter == true
z = z+((@baseâ– -@base)/â– â– â– )+zc
c = c-((c/flip(c))/(câ– real(c)))-zc
endif
if imag(z)>â–
z = real(z+@base)
elseif imag(z)>â–
z = flip(z+@base)
elseif imag(z)<â–
z = imag(z+@base)
elseif real(z)>â–
z = flip(z+@base)
elseif real(z)>â–
z = real(z+@base)
endif
if @scatter == true
if real(z)â– imag(z) < flip(z)
z = real(z)/imag(z)
endif
endif
if @ztype == â–
z = real(z)
elseif @ztype == â–
z = imag(z)
endif
if @bailout_mode == â–
b = zâ– c
elseif @bailout_mode == â–
b = |zâ– c|
elseif @bailout_mode == â–
b = z/c
elseif @bailout_mode == â–
b = |z/c|
elseif @bailout_mode == â–
b = z+c
elseif @bailout_mode == â–
b = |zâ– c|
elseif @bailout_mode == â–
b = z-c
elseif @bailout_mode == â–
b = |z-c|
elseif @bailout_mode == â–
b = z
elseif @bailout_mode == â–
b = |z|
elseif @bailout_mode == â– â–
b = c
elseif @bailout_mode == â– â–
b = |c|
else
b = zâ– c
endif
bailout:
b <= @bailout/â– â–
default:
title = "Andrextrandom - Switch #â– "
param base
caption = "Base, ''Seed'' #â– "
default = (-â– .â– â– ,-â– .â– )
endparam
param baseâ–
caption = "Base, ''Seed'' #â– "
default = (â– .â– â– ,â– .â– â– )
endparam
param random_strength
caption = "Random-intensity"
default = â– .â–
min = â– .â–
endparam
param bailout
caption = "Bailout"
default = â– Eâ–
endparam
param bailout_mode
caption = "Bailout Mode"
hint = "The bailout-process : ''this value'' < \
''bailout parameter /variant/''"
enum = "zâ– c" "|zâ– c|" "z/c" "|z/c|" "z+c" "|z+c|"\
"z-c" "|z-c|" "z" "|z|" "c" "|c|"
default = â–
endparam
param zc_mode
caption = "ZC - Mode"
enum = "Multiply" "Division" "Add" "Subtract"\
"Product"
endparam
param zc_absolute
caption = "ZC - Absolute"
hint = "It gives an absolute-result to the z ? c"
default = false
endparam
param zc_inverse
caption = "ZC - Inverse"
hint = "This function is working in ''Division'', \
''Subtract'' and ''Product'' ZC-Modes. How does \
it works? z/c -> c/z, z-c -> c-z and z^c -> c^z"
default = false
endparam
param ztype
caption = "Z Type"
enum = "Real" "Imag"
endparam
param scatter
caption = "Scatter"
default = true
endparam
func functionâ–
caption = "Function #â– "
default = cos()
endfunc
func functionâ–
caption = "Function #â– "
default = ident()
endfunc
periodicity = â–
switch:
type = "andrextrandom-â– "
base = #pixel
random_strength = random_strength
bailout = bailout
bailout_mode = bailout_mode
zc_mode = zc_mode
zc_absolute = zc_absolute
zc_inverse = zc_inverse
ztype = ztype
scatter = scatter
functionâ– = functionâ–
functionâ– = functionâ–
}