Fractal 137 B – Phenomenon Into Vacuity
Part of OUTER SPACE series – 09 2023
emptiness . event . happen . phenomenon . vacuity . vipassana
Fractal 137 B – zoom level 1
Fractal 137 B – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 137 B - Phenomenon Into Vacuity - Part of OUTER SPACE series - 09.2023

Fractal_â– â– â– _B {
fractal:
title="Fractal_â– â– â– _B" width=â– â– â– â– height=â– â– â– â– layers=â–
credits="Philoxerax;â– â– /â– /â– â– â– â– "
layer:
caption="Background" opacity=â– â– mergemode=screen precision=â–
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– angle=â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– .â– â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– â–
p_bailout=â– Eâ– p_bailout_mode="|z/c|" p_zc_mode=Multiply
p_zc_absolute=yes p_zc_inverse=yes p_ztype=Real p_scatter=yes
f_functionâ– =tanh f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
comments="Default Ultra Fractal gradient." smooth=yes rotation=â– â–
index=â– â– color=â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Layer â– " opacity=â– â– â– mergemode=screen precision=â–
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– angle=â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– .â– â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– â–
p_bailout=â– Eâ– p_bailout_mode="|z/c|" p_zc_mode=Multiply
p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=yes
f_functionâ– =atan f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
comments="Default Ultra Fractal gradient." smooth=yes rotation=â– â–
index=â– â– color=â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– mergemode=multiply precision=â–
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– â– angle=â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="asz.ufm" entry="andrextrandom-â– "
p_base=-â– .â– /-â– .â– p_baseâ– =â– .â– â– /â– .â– â– p_random_strength=â– p_bailout=â– Eâ–
p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes
p_zc_inverse=no p_ztype=Real p_scatter=yes f_functionâ– =atan
f_functionâ– =ident
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=linear
gradient:
comments="Default Ultra Fractal gradient." smooth=yes rotation=â– â–
index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Layer â– " opacity=â– â– mergemode=overlay precision=â– â–
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– .â– â– â– â–
angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– â– â– filename="mt.ufm" entry="mt-rudys-cubic-m" p_pâ– =â– /â–
p_bailout=â– â– â– â– f_fnâ– =sqrt
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– mergemode=saturation precision=â– â–
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– .â– â– â– â–
angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– â– â– filename="mt.ufm" entry="mt-rudys-cubic-m" p_pâ– =â– /â–
p_bailout=â– â– â– â– f_fnâ– =sqrt
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– â–
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– .â– â– â–
angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– â– â– filename="mt.ufm" entry="mt-rudys-cubic-m" p_pâ– =â– /â–
p_bailout=â– â– â– â– f_fnâ– =sqrt
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â–
color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=-â– â– color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
}
;(c) by Andras Szolek
; The formula is the same as Andrextrandom-â– , only the
; defaults are the different. I made two for the easy
; switching.
init:
z = #pixel
random = z+(#random/(â– /(@random_strength/â– â– â– )))
c = z-#pixel^â– /â– +@baseâ– @baseâ– +â– .â– â–
zc = â–
if @zc_mode == â–
zc = zâ– c
elseif @zc_mode == â–
zc = z/c
elseif @zc_mode == â–
zc = z+c
elseif @zc_mode == â–
zc = z-c
elseif @zc_mode == â–
zc = z^c
endif
if @zc_mode == â– && @zc_inverse == true
zc = c/z
elseif @zc_mode == â– && @zc_inverse == true
zc = c-z
elseif @zc_mode == â– && @zc_inverse == true
zc = c^z
endif
if @zc_absolute == true
zc = |zc|
endif
b = â–
loop:
z = z/(@functionâ– (random))/(zc)+@base
z = zâ– (zc)+random
c = (z+c)â– â– +@base
z = @functionâ– (zâ– (sqrt(câ– @baseâ– )/@bailout)+zc)
if @scatter == true
z = z+((@baseâ– -@base)/â– â– â– )+zc
c = c-((c/flip(c))/(câ– real(c)))-zc
endif
if imag(z)>â–
z = real(z+@base)
elseif imag(z)>â–
z = flip(z+@base)
elseif imag(z)<â–
z = imag(z+@base)
elseif real(z)>â–
z = flip(z+@base)
elseif real(z)>â–
z = real(z+@base)
endif
if @scatter == true
if real(z)â– imag(z) < flip(z)
z = real(z)/imag(z)
endif
endif
if @ztype == â–
z = real(z)
elseif @ztype == â–
z = imag(z)
endif
if @bailout_mode == â–
b = zâ– c
elseif @bailout_mode == â–
b = |zâ– c|
elseif @bailout_mode == â–
b = z/c
elseif @bailout_mode == â–
b = |z/c|
elseif @bailout_mode == â–
b = z+c
elseif @bailout_mode == â–
b = |zâ– c|
elseif @bailout_mode == â–
b = z-c
elseif @bailout_mode == â–
b = |z-c|
elseif @bailout_mode == â–
b = z
elseif @bailout_mode == â–
b = |z|
elseif @bailout_mode == â– â–
b = c
elseif @bailout_mode == â– â–
b = |c|
else
b = zâ– c
endif
bailout:
b <= @bailout/â– â–
default:
title = "Andrextrandom - Switch #â– "
param base
caption = "Base, ''Seed'' #â– "
default = (-â– .â– â– ,-â– .â– )
endparam
param baseâ–
caption = "Base, ''Seed'' #â– "
default = (â– .â– â– ,â– .â– â– )
endparam
param random_strength
caption = "Random-intensity"
default = â– .â–
min = â– .â–
endparam
param bailout
caption = "Bailout"
default = â– Eâ–
endparam
param bailout_mode
caption = "Bailout Mode"
hint = "The bailout-process : ''this value'' < \
''bailout parameter /variant/''"
enum = "zâ– c" "|zâ– c|" "z/c" "|z/c|" "z+c" "|z+c|"\
"z-c" "|z-c|" "z" "|z|" "c" "|c|"
default = â–
endparam
param zc_mode
caption = "ZC - Mode"
enum = "Multiply" "Division" "Add" "Subtract"\
"Product"
endparam
param zc_absolute
caption = "ZC - Absolute"
hint = "It gives an absolute-result to the z ? c"
default = false
endparam
param zc_inverse
caption = "ZC - Inverse"
hint = "This function is working in ''Division'', \
''Subtract'' and ''Product'' ZC-Modes. How does \
it works? z/c -> c/z, z-c -> c-z and z^c -> c^z"
default = false
endparam
param ztype
caption = "Z Type"
enum = "Real" "Imag"
endparam
param scatter
caption = "Scatter"
default = true
endparam
func functionâ–
caption = "Function #â– "
default = cos()
endfunc
func functionâ–
caption = "Function #â– "
default = ident()
endfunc
periodicity = â–
switch:
type = "andrextrandom-â– "
base = #pixel
random_strength = random_strength
bailout = bailout
bailout_mode = bailout_mode
zc_mode = zc_mode
zc_absolute = zc_absolute
zc_inverse = zc_inverse
ztype = ztype
scatter = scatter
functionâ– = functionâ–
functionâ– = functionâ–
}
mt-rudys-cubic-m {
; Mark Townsend, â– â– May â– â– â– â–
; From a Fractint formula that I wrote in January â– â– â– â–
init:
#z = #pixel
kâ– = @pâ– â– â–
loop:
#z = @fnâ– (#z^â– ) - kâ– â– #z + #pixel
bailout:
|#z|< @bailout
default:
title = "Rudy's Cubic (Mandelbrot)"
param pâ–
caption = "Coefficient"
endparam
param bailout
caption = "Bailout Value"
default = â– â– â– .â–
endparam
func fnâ–
caption = "Function"
default = ident()
endfunc
switch:
type = "mt-rudys-cubic"
bailot = balout
pâ– = pâ–
c = #pixel
fnâ– = fnâ–
}