Fractal 066 C – Home
Part of OUTER SPACE series – 12 2023
atmosphere . blue . cosmos . earth . gravity . home . planet . shelter
Fractal 066 C – zoom level 1
Fractal 066 C – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by ■ to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 066 C - Home - Part of OUTER SPACE series - 12.2023

Fractal_■■■_C {
fractal:
title="Fractal_■■■_C" width=■■■■ height=■■■■ layers=■
credits="Philoxerax;■/■/■■■■"
layer:
caption="Background" opacity=■■ mergemode=overlay precision=■
mapping:
center=■.■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■.■■■■■■
angle=-■■.■■■■
formula:
maxiter=■■■ percheck=off filename="asz.ufm" entry="andrextrandom-■"
p_base=-■.■■/-■.■ p_base■=■.■■/■.■■ p_random_strength=■.■
p_bailout=■E■ p_bailout_mode="|z/c|" p_zc_mode=Multiply
p_zc_absolute=no p_zc_inverse=no p_ztype=Real p_scatter=yes
f_function■=cos f_function■=ident
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■ index=■■ color=■■■■■■■ index=■■■
color=■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■
index=■■■ color=■■■■■■■ index=■■■ color=■■■■■■■■ index=-■■
color=■■■■■■■ index=■■■ color=■■■■■■■ index=-■ color=■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Layer ■" opacity=■■ mergemode=overlay
mapping:
center=■.■■■■■■■■■■■■■/■.■■■■■■■■■■■■■ magn=■■.■■■■■■
angle=-■■■.■■■■
formula:
maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■ index=■■■
color=■■■■■■ index=-■■■ color=■■■■■■■■ index=■■■ color=■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Layer ■" opacity=■■■ mergemode=lighten
mapping:
center=■.■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■.■■■■■■
angle=-■■■.■■■■
formula:
maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■
index=-■■■ color=■■■■■■■ index=■■■ color=■■■■■■■ index=-■■
color=■■■■■■■■ index=■■■ color=■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Background" opacity=■■ mergemode=screen
mapping:
center=■.■■■■■■■■■■■■■■/■.■■■■■■■■■■■■■■ magn=■■.■■■■■■
angle=-■■■.■■■■
formula:
maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■
index=-■■■ color=■■■■■■■ index=■■■ color=■■■■■■■■ index=-■■
color=■■■■■■■■ index=■■■ color=■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Layer ■" opacity=■■ mergemode=green
mapping:
center=-■.■■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■■
angle=-■■.■■■■
formula:
maxiter=■■■ filename="lkm■.ufm" entry="extra-foam"
p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series
p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■
p_wpowerinw=■/■ p_zpowerinw=-■.■■■■■/■ p_wpowerinz=■/■
p_zpowerinz=■/■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■ index=■■■ color=■■■■■■■■ index=■■■ color=■
index=■■■ color=■■■■■■■■ index=-■ color=■■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Layer ■" opacity=■■ mergemode=red
mapping:
center=-■.■■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■■
angle=-■■.■■■■
formula:
maxiter=■■■ filename="lkm■.ufm" entry="extra-foam"
p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series
p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■
p_wpowerinw=■/■ p_zpowerinw=-■/■ p_wpowerinz=■/■ p_zpowerinz=■/■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■ index=■■ color=■■■■■■■■ index=■■■
color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■
index=-■■ color=■■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
layer:
caption="Layer ■" opacity=■■■
mapping:
center=-■.■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■
angle=-■■.■■■■
formula:
maxiter=■■■ filename="lkm■.ufm" entry="extra-foam"
p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series
p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■
p_wpowerinw=■/■ p_zpowerinw=-■/■ p_wpowerinz=■/■ p_zpowerinz=■/■
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-■■■ index=■■ color=■■■■■■■■ index=■■
color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■
index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■ index=-■■■
color=■■■■■■■■ index=-■■■ color=■■■■■■■■ index=-■■ color=■ index=-■■
color=■■■■■■■ index=-■■ color=■■■■■■■■
opacity:
smooth=no index=■ opacity=■■■
}
;(c) by Andras Szolek
; The formula is the same as Andrextrandom-■, only the
; defaults are the different. I made two for the easy
; switching.
init:
z = #pixel
random = z+(#random/(■/(@random_strength/■■■)))
c = z-#pixel^■/■+@base*@base■+■.■■
zc = ■
if @zc_mode == ■
zc = z*c
elseif @zc_mode == ■
zc = z/c
elseif @zc_mode == ■
zc = z+c
elseif @zc_mode == ■
zc = z-c
elseif @zc_mode == ■
zc = z^c
endif
if @zc_mode == ■ && @zc_inverse == true
zc = c/z
elseif @zc_mode == ■ && @zc_inverse == true
zc = c-z
elseif @zc_mode == ■ && @zc_inverse == true
zc = c^z
endif
if @zc_absolute == true
zc = |zc|
endif
b = ■
loop:
z = z/(@function■(random))/(zc)+@base
z = z*(zc)+random
c = (z+c)*■+@base
z = @function■(z*(sqrt(c*@base■)/@bailout)+zc)
if @scatter == true
z = z+((@base■-@base)/■■■)+zc
c = c-((c/flip(c))/(c*real(c)))-zc
endif
if imag(z)>■
z = real(z+@base)
elseif imag(z)>■
z = flip(z+@base)
elseif imag(z)<■ z = imag(z+@base) elseif real(z)>■
z = flip(z+@base)
elseif real(z)>■
z = real(z+@base)
endif
if @scatter == true
if real(z)*imag(z) < flip(z)
z = real(z)/imag(z)
endif
endif
if @ztype == ■
z = real(z)
elseif @ztype == ■
z = imag(z)
endif
if @bailout_mode == ■
b = z*c
elseif @bailout_mode == ■
b = |z*c|
elseif @bailout_mode == ■
b = z/c
elseif @bailout_mode == ■
b = |z/c|
elseif @bailout_mode == ■
b = z+c
elseif @bailout_mode == ■
b = |z*c|
elseif @bailout_mode == ■
b = z-c
elseif @bailout_mode == ■
b = |z-c|
elseif @bailout_mode == ■
b = z
elseif @bailout_mode == ■
b = |z|
elseif @bailout_mode == ■■
b = c
elseif @bailout_mode == ■■
b = |c|
else
b = z*c
endif
bailout:
b <= @bailout/■■
default:
title = "Andrextrandom - Switch #■"
param base
caption = "Base, ''Seed'' #■"
default = (-■.■■,-■.■)
endparam
param base■
caption = "Base, ''Seed'' #■"
default = (■.■■,■.■■)
endparam
param random_strength
caption = "Random-intensity"
default = ■.■
min = ■.■
endparam
param bailout
caption = "Bailout"
default = ■E■
endparam
param bailout_mode
caption = "Bailout Mode"
hint = "The bailout-process : ''this value'' < \ ''bailout parameter /variant/''" enum = "z*c" "|z*c|" "z/c" "|z/c|" "z+c" "|z+c|"\ "z-c" "|z-c|" "z" "|z|" "c" "|c|" default = ■ endparam param zc_mode caption = "ZC - Mode" enum = "Multiply" "Division" "Add" "Subtract"\ "Product" endparam param zc_absolute caption = "ZC - Absolute" hint = "It gives an absolute-result to the z ? c" default = false endparam param zc_inverse caption = "ZC - Inverse" hint = "This function is working in ''Division'', \ ''Subtract'' and ''Product'' ZC-Modes. How does \ it works? z/c -> c/z, z-c -> c-z and z^c -> c^z"
default = false
endparam
param ztype
caption = "Z Type"
enum = "Real" "Imag"
endparam
param scatter
caption = "Scatter"
default = true
endparam
func function■
caption = "Function #■"
default = cos()
endfunc
func function■
caption = "Function #■"
default = ident()
endfunc
periodicity = ■
switch:
type = "andrextrandom-■"
base = #pixel
random_strength = random_strength
bailout = bailout
bailout_mode = bailout_mode
zc_mode = zc_mode
zc_absolute = zc_absolute
zc_inverse = zc_inverse
ztype = ztype
scatter = scatter
function■ = function■
function■ = function■
}
mt-■■■■■■a { ; Mark Townsend ■■ Jul ■■■■
init:
z = ■
int iter = ■
loop:
z = z^iter + iter * #pixel
iter = iter + ■
bailout:
|z| < @bailout
default:
title = "■■■■■■a"
param bailout
caption = "Bailout value"
default = ■■■■.■
endparam
}
mt-modulate-j { ; Mark Townsend, ■■ Jul ■■■■
init:
z = #pixel
int iter = ■
loop:
iter = iter + ■
z = z^■ + ((iter % @m)* @c)
bailout:
|z| < @bailout
default:
title = "Modulate Julia"
param c
caption = "Julia seed"
default = (-■.■,■)
endparam
param m
caption = "Modulate"
default = ■
endparam
param bailout
caption = "Bailout value"
default = ■■■■.■
endparam
switch:
type = "mt-modulate-m"
m = m
bailout = bailout
}
extra-foam { ; Kerry Mitchell ■■ June ■■■■
;
; Generalization of "Mandelbrot Foam" from fractal forums
; https://fractalforums.org/fractal-mathematics-and-new-theories/■■/mandelbrot-foam-math/■■■■/msg■■■■#msg■■■■
; original:
; w = a*w/z
; z = z^■ + w^■ + c
;
; powers of w and z in w and z formulas are parameters
;
; added parallel/series modes:
; parallel: compute new w and new z independently
; series: compute new w and use that for new z
;
; pixel_type parameter allows the pixel to represent either complex parameter (or both) or the initial values
; of either complex variable (or both).
;
init:
complex q=(■,■)
complex c=(■,■)
complex w=(■,■)
complex wnew=(■,■)
complex z=(■,■)
complex znew=(■,■)
;
; Use pixel value to set parameters (like a Mandelbrot set) and/or
; initialize variables (like a Julia set)
;
if(@pixel_type=="q")
q=#pixel
c=@cinit
if(@wq==true)
w=q
else
w=@winit
endif
if(@zc==true)
z=c
else
z=@zinit
endif
elseif(@pixel_type=="c")
q=@qinit
c=#pixel
if(@wq==true)
w=q
else
w=@winit
endif
if(@zc==true)
z=c
else
z=@zinit
endif
elseif(@pixel_type=="q = c")
q=#pixel
c=#pixel
if(@wq==true)
w=q
else
w=@winit
endif
if(@zc==true)
z=c
else
z=@zinit
endif
elseif(@pixel_type=="initial w")
q=@qinit
c=@cinit
w=#pixel
if(@zc==true)
z=c
else
z=@zinit
endif
elseif(@pixel_type=="initial z")
q=@qinit
c=@cinit
if(@wq==true)
w=q
else
w=@winit
endif
z=#pixel
elseif(@pixel_type=="w = z")
q=@qinit
c=@cinit
w=#pixel
z=#pixel
elseif(@pixel_type=="all in")
q=#pixel
c=#pixel
w=#pixel
z=#pixel
endif
loop:
;
; Series: compute new w and use that for new z.
; Parallel: compute new w and new z independently.
;
if(@circuit_type=="series")
w=q*w^@wpowerinw*z^@zpowerinw
z=z^@zpowerinz+w^@wpowerinz+c
elseif(@circuit_type=="parallel")
wnew=q*w^@wpowerinw*z^@zpowerinw
znew=z^@zpowerinz+w^@wpowerinz+c
w=wnew, z=znew
endif
bailout:
|z|<@bailout
default:
title="Extra Foam"
;
; General Parameters
;
heading
caption="General Parameters"
endheading
param pixel_type
caption="pixel type"
default=■
enum="q" "c" "q = c" "initial w" "initial z" "w = z" "all in"
endparam
bool param wq
caption="w = q"
default=true
visible=((@pixel_type=="q")||(@pixel_type=="c")||(@pixel_type=="q = c")||(@pixel_type=="initial z"))
endparam
bool param zc
caption="z = c"
default=true
visible=((@pixel_type=="q")||(@pixel_type=="c")||(@pixel_type=="q = c")||(@pixel_type=="initial w"))
endparam
param circuit_type
caption="circuit type"
default=■
enum="series" "parallel"
endparam
float param bailout
caption="bailout"
default=■■■■
endparam
;
; Initializations
;
heading
caption="Initializations"
endheading
complex param qinit
caption="q"
default=(■,■)
visible=((@pixel_type=="c")||(@pixel_type=="initial w")||(@pixel_type=="initial z")||(@pixel_type=="w = z"))
endparam
complex param cinit
caption="c"
default=(■,■)
visible=((@pixel_type=="q")||(@pixel_type=="initial w")||(@pixel_type=="initial z")||(@pixel_type=="w = z"))
endparam
complex param winit
caption="initial w"
default=(■,■)
visible=((@wq==false)&&(@pixel_type!="initial w")&&(@pixel_type!="w = z"))
endparam
complex param zinit
caption="initial z"
default=(■,■)
visible=((@zc==false)&&(@pixel_type!="initial z")&&(@pixel_type!="w = z"))
endparam
;
; Variable Powers
;
heading
caption="Variable Powers"
endheading
complex param wpowerinw
caption="w power in w"
default=■
endparam
complex param zpowerinw
caption="z power in w"
default=-■
endparam
complex param wpowerinz
caption="w power in z"
default=■
endparam
complex param zpowerinz
caption="z power in z"
default=■
endparam
}