Fractal 133 E – Computer Emotion

Part of DIALOG series – 02 2026

AI . artificial intelligence . awareness . chip . code . computer . data . emotion . feel . inner . pixel . thinking . understanding
Fractal 133 E - Computer Emotion
Fractal 153 B zoom1

Fractal 133 E – zoom level 1

Fractal 153 B zoom2

Fractal 133 E – zoom level 2

Previous versions

Fractal 133 D – Computer Emotion

Fractal 133 D – Computer Emotion | Part of DIALOG series | 02.2026

Fractal 055 C - Moons

Fractal 133 C – Computer Emotion | Part of DIALOG series | 08.2023

Fractal 133 B – Computer Emotion

Fractal 133 B – Computer Emotion | Part of DIALOG series | 08.2023

Fractal 133 A – Computer Emotion

Fractal 133 A – Computer Emotion | Part of DIALOG series | 08.2023

Data

This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.

The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β–  to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.

Fractal_133_E {
fractal:
  title="Fractal_133_E" width=β–ˆβ–ˆβ–ˆβ–ˆ height=β–ˆβ–ˆβ–ˆβ–ˆ layers=β–ˆ credits="Philoxerax;2/12/2026"
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆβ–ˆ mergemode=multiply
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="fourier-popcorn" p_control_type=basic p_bailout=β–ˆβ–ˆβ–ˆ p_hall=β–ˆ.β–ˆ/β–ˆ p_functypeall="sin odd pos" p_powerall=β–ˆ/β–ˆ.β–ˆ p_ntermall=β–ˆβ–ˆ p_slopeall=β–ˆ/β–ˆ f_funcall=tan p_hx=β–ˆ.β–ˆ/β–ˆ p_vartypexin=y p_functypexin="cos odd pos" p_powerxin=β–ˆ/β–ˆ p_ntermxin=β–ˆβ–ˆ f_funcxin=cos p_vartypexout=y p_functypexout="cos odd pos" p_powerxout=β–ˆ/β–ˆ p_ntermxout=β–ˆβ–ˆ p_slopexout=β–ˆ/β–ˆ f_funcxout=cos p_hy=β–ˆ.β–ˆ/β–ˆ p_vartypeyin=x p_functypeyin="sin odd pos" p_poweryin=β–ˆ/β–ˆ p_ntermyin=β–ˆβ–ˆ f_funcyin=sin p_vartypeyout=x p_functypeyout="sin odd pos" p_poweryout=β–ˆ/β–ˆ p_ntermyout=β–ˆβ–ˆ p_slopeyout=β–ˆ/β–ˆ f_funcyout=sin
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Background" opacity=β–ˆβ–ˆβ–ˆ visible=no mergemode=lighten precision=β–ˆ
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off entry="andrextrandom-1" p_base=-β–ˆ.β–ˆ/-β–ˆ.β–ˆ p_base2=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆ p_random_strength=β–ˆ p_bailout=β–ˆEβ–ˆ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=no f_function1=atan f_function2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 4" opacity=β–ˆβ–ˆβ–ˆ visible=no mergemode=lighten precision=β–ˆ
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ stretch=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ skew=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off entry="andrextrandom-1" p_base=-β–ˆ.β–ˆ/-β–ˆ.β–ˆ p_base2=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆ p_random_strength=β–ˆ p_bailout=β–ˆEβ–ˆ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=no f_function1=atan f_function2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 6" opacity=β–ˆβ–ˆβ–ˆ visible=no mergemode=softlight precision=β–ˆ
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off entry="andrextrandom-1" p_base=-β–ˆ.β–ˆβ–ˆ/-β–ˆ p_base2=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆ p_random_strength=β–ˆ.β–ˆ p_bailout=β–ˆEβ–ˆ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=yes f_function1=trunc f_function2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 3" opacity=β–ˆβ–ˆβ–ˆ mergemode=hardlight precision=β–ˆ
mapping:
  center=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ percheck=off entry="andrextrandom-1" p_base=-β–ˆ.β–ˆβ–ˆ/-β–ˆ p_base2=β–ˆ.β–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆ p_random_strength=β–ˆ.β–ˆ p_bailout=β–ˆEβ–ˆ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=yes f_function1=trunc f_function2=ident
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 5" opacity=β–ˆβ–ˆβ–ˆ transparent=yes
mapping:
  center=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=-β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="fourier-popcorn" p_control_type=basic p_bailout=β–ˆβ–ˆβ–ˆ p_hall=β–ˆ.β–ˆ/β–ˆ p_functypeall="sin odd pos" p_powerall=β–ˆ/β–ˆ.β–ˆ p_ntermall=β–ˆβ–ˆ p_slopeall=β–ˆ/β–ˆ f_funcall=tan p_hx=β–ˆ.β–ˆ/β–ˆ p_vartypexin=y p_functypexin="cos odd pos" p_powerxin=β–ˆ/β–ˆ p_ntermxin=β–ˆβ–ˆ f_funcxin=cos p_vartypexout=y p_functypexout="cos odd pos" p_powerxout=β–ˆ/β–ˆ p_ntermxout=β–ˆβ–ˆ p_slopexout=β–ˆ/β–ˆ f_funcxout=cos p_hy=β–ˆ.β–ˆ/β–ˆ p_vartypeyin=x p_functypeyin="sin odd pos" p_poweryin=β–ˆ/β–ˆ p_ntermyin=β–ˆβ–ˆ f_funcyin=sin p_vartypeyout=x p_functypeyout="sin odd pos" p_poweryout=β–ˆ/β–ˆ p_ntermyout=β–ˆβ–ˆ p_slopeyout=β–ˆ/β–ˆ f_funcyout=sin
inside:
  transfer=none solid=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
outside:
  transfer=linear
gradient:
  smooth=yes rotation=-β–ˆβ–ˆ index=β–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆ index=-β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆ
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆβ–ˆ mergemode=overlay
mapping:
  center=β–ˆβ–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ/β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-gen-celtic-j" p_c=β–ˆ.β–ˆ/β–ˆ p_n=β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ f_fn1=ident f_fn2=cotan
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
layer:
  caption="Layer 2" opacity=β–ˆβ–ˆβ–ˆ
mapping:
  center=β–ˆ/β–ˆ magn=β–ˆ.β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ angle=β–ˆβ–ˆβ–ˆ
formula:
  maxiter=β–ˆβ–ˆβ–ˆ entry="mt-gen-celtic-j" p_c=β–ˆ.β–ˆ/β–ˆ p_n=β–ˆ p_bailout=β–ˆβ–ˆβ–ˆβ–ˆ.β–ˆ f_fn1=ident f_fn2=cotan
inside:
  transfer=none
outside:
  transfer=linear
gradient:
  smooth=yes rotation=β–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ index=β–ˆβ–ˆβ–ˆ color=β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
opacity:
  smooth=no index=β–ˆ opacity=β–ˆβ–ˆβ–ˆ
}
not generated by AI logo