Fractal 133 E – Computer Emotion
Part of DIALOG series – 02 2026
AI . artificial intelligence . awareness . chip . code . computer . data . emotion . feel . inner . pixel . thinking . understanding
Fractal 133 E – zoom level 1
Fractal 133 E – zoom level 2
Previous versions
Fractal 133 D β Computer Emotion | Part of DIALOG series | 02.2026
Fractal 133 C β Computer Emotion | Part of DIALOG series | 08.2023
Fractal 133 B β Computer Emotion | Part of DIALOG series | 08.2023
Fractal 133 A β Computer Emotion | Part of DIALOG series | 08.2023
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by β to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal_133_E {
fractal:
title="Fractal_133_E" width=ββββ height=ββββ layers=β credits="Philoxerax;2/12/2026"
layer:
caption="Layer 2" opacity=βββ mergemode=multiply
mapping:
center=-β.βββββββββ/β.ββββββββ magn=β.ββββββββ angle=-β.ββββ
formula:
maxiter=βββ entry="fourier-popcorn" p_control_type=basic p_bailout=βββ p_hall=β.β/β p_functypeall="sin odd pos" p_powerall=β/β.β p_ntermall=ββ p_slopeall=β/β f_funcall=tan p_hx=β.β/β p_vartypexin=y p_functypexin="cos odd pos" p_powerxin=β/β p_ntermxin=ββ f_funcxin=cos p_vartypexout=y p_functypexout="cos odd pos" p_powerxout=β/β p_ntermxout=ββ p_slopexout=β/β f_funcxout=cos p_hy=β.β/β p_vartypeyin=x p_functypeyin="sin odd pos" p_poweryin=β/β p_ntermyin=ββ f_funcyin=sin p_vartypeyout=x p_functypeyout="sin odd pos" p_poweryout=β/β p_ntermyout=ββ p_slopeyout=β/β f_funcyout=sin
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=ββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Background" opacity=βββ visible=no mergemode=lighten precision=β
mapping:
center=-β.ββββββββββ/β.ββββββββββ magn=β.ββββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="andrextrandom-1" p_base=-β.β/-β.β p_base2=β.ββ/β.ββ p_random_strength=β p_bailout=βEβ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=no f_function1=atan f_function2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=βββ color=ββββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 4" opacity=βββ visible=no mergemode=lighten precision=β
mapping:
center=β.ββββββββββ/β.ββββββββββ magn=β.ββββββββ angle=ββ.ββββ stretch=β.ββββ skew=-β.ββββ
formula:
maxiter=βββ percheck=off entry="andrextrandom-1" p_base=-β.β/-β.β p_base2=β.ββ/β.ββ p_random_strength=β p_bailout=βEβ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=no f_function1=atan f_function2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=β index=βββ color=ββββββββ index=βββ color=β
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 6" opacity=βββ visible=no mergemode=softlight precision=β
mapping:
center=β.ββββββββββ/β.ββββββββββ magn=β.βββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="andrextrandom-1" p_base=-β.ββ/-β p_base2=β.ββ/β.ββ p_random_strength=β.β p_bailout=βEβ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=yes f_function1=trunc f_function2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-β index=ββ color=βββββββ index=ββ color=ββββββ index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 3" opacity=βββ mergemode=hardlight precision=β
mapping:
center=β.ββββββββββ/β.ββββββββββ magn=β.βββββββ angle=βββ.ββββ
formula:
maxiter=βββ percheck=off entry="andrextrandom-1" p_base=-β.ββ/-β p_base2=β.ββ/β.ββ p_random_strength=β.β p_bailout=βEβ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=yes p_zc_inverse=no p_ztype=Real p_scatter=yes f_function1=trunc f_function2=ident
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-β index=ββ color=βββββββ index=ββ color=ββββββ index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 5" opacity=βββ transparent=yes
mapping:
center=-β.βββββββββ/β.ββββββββ magn=β.ββββββββ angle=-β.ββββ
formula:
maxiter=βββ entry="fourier-popcorn" p_control_type=basic p_bailout=βββ p_hall=β.β/β p_functypeall="sin odd pos" p_powerall=β/β.β p_ntermall=ββ p_slopeall=β/β f_funcall=tan p_hx=β.β/β p_vartypexin=y p_functypexin="cos odd pos" p_powerxin=β/β p_ntermxin=ββ f_funcxin=cos p_vartypexout=y p_functypexout="cos odd pos" p_powerxout=β/β p_ntermxout=ββ p_slopexout=β/β f_funcxout=cos p_hy=β.β/β p_vartypeyin=x p_functypeyin="sin odd pos" p_poweryin=β/β p_ntermyin=ββ f_funcyin=sin p_vartypeyout=x p_functypeyout="sin odd pos" p_poweryout=β/β p_ntermyout=ββ p_slopeyout=β/β f_funcyout=sin
inside:
transfer=none solid=ββββββββββ
outside:
transfer=linear
gradient:
smooth=yes rotation=-ββ index=β color=ββββββββ index=βββ color=βββββ index=βββ color=βββ index=-ββ color=βββββββ
opacity:
smooth=no index=β opacity=β
layer:
caption="Layer 2" opacity=βββ mergemode=overlay
mapping:
center=ββ.βββββββββ/β.ββββββββ magn=β.βββββββββ angle=βββ
formula:
maxiter=βββ entry="mt-gen-celtic-j" p_c=β.β/β p_n=β p_bailout=ββββ.β f_fn1=ident f_fn2=cotan
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=βββ index=βββ color=β index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
layer:
caption="Layer 2" opacity=βββ
mapping:
center=β/β magn=β.βββββββββ angle=βββ
formula:
maxiter=βββ entry="mt-gen-celtic-j" p_c=β.β/β p_n=β p_bailout=ββββ.β f_fn1=ident f_fn2=cotan
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=ββ index=ββ color=ββββββββ index=ββ color=βββββββ index=βββ color=ββββββββ index=βββ color=ββββββββ index=βββ color=βββββ index=βββ color=βββββββ index=βββ color=ββββββββ index=βββ color=βββββββ index=βββ color=βββββββ index=βββ color=βββββββ
opacity:
smooth=no index=β opacity=βββ
}