Fractal 099 A – Ego
Part of DIALOG series – 11 2022
ego . fascination . illusion . mirror . mistake . reflection . shape
Fractal 099 A – zoom level 1
Fractal 099 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 099 A - Ego - Part of DIALOG series - 11.2022

Fractal_â– â– â– _A {
fractal:
title="Fractal_â– â– â– _A" width=â– â– â– â– height=â– â– â– â– layers=â–
credits="Philoxerax;â– â– /â– /â– â– â– â– " antialiasing=yes
layer:
caption="Background" opacity=â– â– â– mergemode=screen
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– angle=-â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="lkm.ufm"
entry="general-tent-mandelbrot" p_manparam=â– /â– p_bailout=â– â– â– â– .
p_rtype=magnitude p_rottype=none p_rotamount=â– â– .â– p_rotunit=degrees
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Default Ultra Fractal gradient." smooth=yes index=â– â–
color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– mergemode=screen
mapping:
center=-â– .â– â– â– â– â– â– â– â– â– â– /-â– â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â–
formula:
maxiter=â– â– â– percheck=off filename="lkm.ufm"
entry="embossed-explog-newton" p_bailout=â– â– â– â– .â– p_parttype=iteration
p_numsect=â– p_lightangle=â– .â– p_sizefac=â– .â–
inside:
transfer=none
outside:
transfer=linear
gradient:
comments="Default Ultra Fractal gradient." smooth=yes rotation=â– â–
index=â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Layer â– " opacity=â– â– â– mergemode=hardlight transparent=yes
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– â– â–
angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-DNovaMandel"
p_start=â– /â– p_powerâ– =â– /â– p_powerâ– =â– /â– p_coeffâ– =â– /â– p_coeffâ– =-â– /â–
p_bailout=â– .â– â– â– â– â– p_usecritical=no p_relax=â– /â–
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=sqr
gradient:
smooth=yes rotation=â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â–
index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â–
color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
layer:
caption="Background" opacity=â– â– â– transparent=yes
mapping:
center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– â– â–
angle=-â– â– â– .â– â– â– â–
formula:
maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-DNovaMandel"
p_start=â– /â– p_powerâ– =â– /â– p_powerâ– =â– /â– p_coeffâ– =â– /â– p_coeffâ– =-â– /â–
p_bailout=â– .â– â– â– â– â– p_usecritical=no p_relax=â– /â–
inside:
transfer=none solid=â– â– â– â– â– â– â– â– â– â–
outside:
transfer=sqr
gradient:
smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– index=â– â– â– color=â– â– â– â– â–
index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â–
color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â–
opacity:
smooth=no index=â– opacity=â– â– â–
}
general-tent-mandelbrot { ; Kerry Mitchell â– â– octâ– â– â– â–
;
; Variation on the standard tent map
;
init:
z=@manparam
c=pixel
float r=â– .â–
if(@rotunit==â– ) ; radians
r=@rotamount
else ; degrees
r=@rotamountâ– #pi/â– â– â–
endif
rotâ– =cos(r)+flip(sin(r))
rot=rotâ–
temp=(â– ,â– )
loop:
;
; rotate the map
;
if(@rottype==â– ) ; constant rotation
temp=rotâ– â– z
elseif(@rottype==â– ) ; progressive rotation
rot=rotâ– rotâ–
temp=rotâ– z
elseif(@rottype==â– ) ; oscillating rotation
rot=rotâ– /rot
temp=rotâ– z
else ; no rotation
temp=z
endif
;
; choose the map variable
;
if(@rtype==â– ) ; real part
r=real(temp)
elseif(@rtype==â– ) ; imag part
r=imag(temp)
elseif(@rtype==â– ) ; realâ– imag
r=imag(temp)â– real(temp)
elseif(@rtype==â– ) ; imag/real
r=imag(temp)/real(temp)
else ; magnitude
r=cabs(temp)
endif
;
; execute tent map
;
if(r<=â– .â– )
z=câ– temp
else
z=câ– (â– -temp)
endif
bailout:
|z|<@bailout default: title="General Tent Mandelbrot" helpfile="lkm-help\lkm-tent.html" maxiter=â– â– â– periodicity=â– center=(â– ,â– ) magn=â– .â– angle=â– param manparam caption="initial z" default=(â– ,â– ) hint="Use (â– ,â– ) for the standard map." endparam param bailout caption="bailout" default=â– â– â– â– . endparam param rtype caption="r type" default=â– enum="magnitude" "real part" "imag part" "realâ– imag" "imag/real" hint="Determines the r value used in the tent map." endparam param rottype caption="rotation type" default=â– enum="none" "constant" "progressive" "oscillating" hint="In 'constant' mode, the same angle is used every iteration. \ In 'progressive' mode, the angle is increased by the amount every \ iteration. In 'oscillating' mode, the map is rotated forward, then \ back, then forward, etc." endparam param rotamount caption="rotation amount" default=â– â– .â– hint="How much the map is rotated." endparam param rotunit caption="rotation units" default=â– enum="degrees" "radians" hint="Units in which the rotation is expressed." endparam switch: type="general-tent-julia" julparam=#pixel bailout=bailout rtype=rtype rottype=rottype rotamount=rotamount rotunit=rotunit } embossed-explog-newton { ; Kerry Mitchell â– â– sepâ– â– ; ; Newton's method for exp(z)=log(z). ; See comment block for more information ; about embossing effect. ; ; updates: ; â– â– novâ– â– to add more embossing types ; â– â– decâ– â– to add "angle" embossing type ; init: float theta=@lightangleâ– pi/â– â– â– .â– float size=@sizefacâ– â– .â– â– â– â– /#magn dr=sizeâ– (cos(theta)+flip(sin(theta))) zâ– =#pixel-dr zâ– =#pixel+dr int iterâ– =â– int iterâ– =â– int iter=â– float r=â– .â– float t=â– .â– float rmin=â– eâ– â– float partâ– =â– .â– float partâ– =â– .â– loop: iter=iter+â– if(iterâ– ==â– ) fp=exp(zâ– ) f=fp-log(zâ– ) fp=fp-â– /zâ– dz=f/fp zâ– =zâ– -dz dz=â– .â– /dz if(|dz|>@bailout)
iterâ– =iter
endif
if(@parttype==â– )
if(real(dz)>â– .â– )
partâ– =partâ– +â– .â–
endif
elseif(@parttype==â– )
if(imag(dz)>â– .â– )
partâ– =partâ– +â– .â–
endif
elseif(@parttype==â– )
r=|dz|
if(r<rmin) rmin="r" partâ– ="iter" endif="" elseif(@parttype="=â– )" t="â– .â– â– atanâ– (dz)/pi" if(t<â– .â– )="" else="" if(iterâ– ="=â– )" fp="exp(zâ– )" f="fp-log(zâ– )" dz="f/fp" zâ– ="zâ– -dz" if(|dz|="">@bailout)
iterâ– =iter
endif
if(@parttype==â– )
if(real(dz)>â– .â– )
partâ– =partâ– +â– .â–
endif
elseif(@parttype==â– )
if(imag(dz)>â– .â– )
partâ– =partâ– +â– .â–
endif
elseif(@parttype==â– )
r=|dz|
if(r<rmin) rmin="r" partâ– ="iter" endif="" elseif(@parttype="=â– )" t="â– .â– â– atanâ– (dz)/pi" if(t<â– .â– )="" else="" z="partâ– +flip(partâ– )" bailout:="" (iterâ– ="=â– )||(iterâ– ==â– )" default:="" title="Embossed Newton for Exp(z) = Log(z)" maxiter="â– â– â– " periodicity="â– " center="(â– .â– ,â– .â– )" magn="â– .â– " angle="â– " param="" bailout="" caption="bailout value" hint="make large" default="â– â– â– â– .â– " min="â– .â– " endparam="" parttype="" enum="iteration" "real(z)="">â– " "imag(z)>â– " "smallest mag"\
"magnitude" "angle"
endparam
param numsect
caption="# of sections"
default=â–
min=â–
hint="for 'angle' embossing method"
endparam
param lightangle
caption="light angle"
default=â– .â–
hint="Angle of apparant light source, in degrees"
endparam
param sizefac
caption="contour size"
default=â– .â–
hint="relative size of contours bands"
endparam
}
dmj-DNovaMandel {
;
; This is the DoubleNova fractal (Mandelbrot form),
; a modified Newtonian-style fractal. DoubleNova is
; like Nova, but with two terms instead of one.
;
init:
complex zold = (â– ,â– )
z = @start
IF (@usecritical)
z = ( -((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) / \
((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) ) ^ (â– /(@powerâ– -@powerâ– ))
ENDIF
loop:
zold = z
z = z - (@coeffâ– â– z^@powerâ– + @coeffâ– â– z^@powerâ– - â– ) â– @relax / \
(@coeffâ– â– @powerâ– â– z^(@powerâ– -â– ) + @coeffâ– â– @powerâ– â– z^(@powerâ– -â– )) + #pixel
bailout:
|z - zold| > @bailout
default:
title = "DoubleNova (Mandelbrot)"
helpfile = "dmj-pub\dmj-pub-uf-dn.htm"
maxiter = â– â– â– â–
periodicity = â–
center = (-â– .â– ,â– )
magn = â– .â–
param start
caption = "Start Value"
default = (â– ,â– )
hint = "Starting value for each point. You can use this to \
'perturb' the fractal."
endparam
param powerâ–
caption = "Primary Exponent"
default = (â– ,â– )
hint = "Defines the primary exponent for the equation."
endparam
param powerâ–
caption = "Secondary Exponent"
default = (â– ,â– )
hint = "Defines the secondary exponent for the equation."
endparam
param coeffâ–
caption = "Primary Scale"
default = (â– ,â– )
hint = "Defines the coefficient (multiplier) for the \
primary exponent term."
endparam
param coeffâ–
caption = "Secondary Scale"
default = (-â– ,â– )
hint = "Defines the coefficient (multiplier) for the \
secondary exponent term."
endparam
param bailout
caption = "Bailout"
default = â– .â– â– â– â– â–
hint = "Bailout value; smaller values will cause more \
iterations to be done for each point."
endparam
param usecritical
caption = "Use Critical Point"
default = false
hint = "If set, a critical point for the function will \
be used in place of the Start Value."
endparam
param relax
caption = "Relaxation"
default = (â– ,â– )
hint = "This can be used to slow down the convergence of \
the formula."
endparam
switch:
type = "dmj-DNovaJulia"
seed = #pixel
powerâ– = @powerâ–
powerâ– = @powerâ–
coeffâ– = @coeffâ–
coeffâ– = @coeffâ–
bailout = @bailout
relax = @relax
}
</rmin)></rmin)>